Commit History

Author SHA1 Message Date
  Mr.doob 30a3d14c2d Object3D::rotationMatrix ⟶ Object3D::matrixRotation 14 years ago
  Mr.doob 106db4c3f8 Object3D::autoUpdateMatrix ⟶ Object3D::matrixAutoUpdate 14 years ago
  Mr.doob 251a7d53b8 Figured out why Canvas/SVG wasn't rendering... someone changed camera.near/far to camera.zNear/zFar :P 14 years ago
  alteredq 2ecbe2dec2 A lot of bugfixing and refactoring. 14 years ago
  alteredq 09571ee3d0 Partially merged szimek's pull request 14 years ago
  astrodud 0b19cd3c75 one fewer Matrix4 created in Projector.unProjectVector 14 years ago
  Mr.doob e46346c9ba Cleaned up CanvasRenderer/MeshDepthMaterial code. 14 years ago
  Mr.doob bffdc03cf1 `*.material`→ `*.materials` 14 years ago
  Mr.doob c39eca33ee Projector::projectScene now does a first pass through Projector::projectObject (which does frustum culling and object sorting). 14 years ago
  Mr.doob 1d8fae82eb Added MeshDepthMaterial to WebGLRenderer2. 14 years ago
  Mr.doob 5e2c480b89 Implemented Frustum checking to `Projector::projectObjects` (thanks errynp) 14 years ago
  Mr.doob a648315604 WebGLRenderer2 finally handles big geometries ^^ 14 years ago
  Mr.doob 15262507bd Added a sort parameter to Projector.projectObjects and Projector.projectScene. 14 years ago
  Mr.doob fca3aec67d Fixed `Projector::projectObjects`. 14 years ago
  Mr.doob 3b54cf7918 Projector now checks for object.visible before projecting (alteredq: better late than never :P) 14 years ago
  Mr.doob b84bca3bb0 WebGLRenderer optimisation: flattening camera matrices just once per render, it was doing it once per object before. 14 years ago
  Mr.doob 59304d8a6e Matrix4.transformVector3 ⟶ Matrix4.multiplyVector3 14 years ago
  Mr.doob 0f2badfdd1 Previous commit: `Matrix4.transform` ⟶ `Matrix4.transformVector3` and `Matrix4.tranformVector4` 14 years ago
  Mr.doob 5ee46bd973 Some Matrix4 optimisations... 14 years ago
  Mr.doob dde35ca06e Minor changes. 14 years ago
  Mr.doob 34f802e392 Code clean up. 14 years ago
  Mr.doob a2acf0b390 CanvasRenderer/SVGRenderer: RenderableFace4 is now gone. Unfortunately it created more problems than it solved. 14 years ago
  Mr.doob b913baa6f0 Code clean up and minor optimisations. 14 years ago
  Mr.doob d644096e6d CanvasRenderer and SVGRenderer code clean up. 14 years ago
  Julian Walker 90d5ddf681 Fixed flickering issue when clipping lines with multiple segments. 14 years ago
  Mr.doob aafc506270 Projector: Added header credit and reformated. 14 years ago
  Mr.doob 9637daef88 Seems like the new Particle projection code got lost in the merge. Fixed. 14 years ago
  Mr.doob b025a6176d Projector merged succesfully. 14 years ago
  Mr.doob b8ae37245f Merging julianwa's branch 14 years ago
  Mr.doob 7d8fd5f874 CanvasRenderer now renders MeshDepthMaterial properly (per vertex). Gouraud is one step closer :) 14 years ago