Commit Verlauf

Autor SHA1 Nachricht Datum
  Mr.doob 31bc5741fe Merge remote-tracking branch 'benaadams/patch-5' into dev vor 12 Jahren
  Mr.doob 6e0c0aaecf Simplified Geometry's boundingSphere and boundingBox checks. vor 12 Jahren
  Ben Adams 4061f08f37 Recalc scene before using matrix vor 12 Jahren
  alteredq 11f6d92f1d Updated builds. vor 12 Jahren
  alteredq a7cd32a4d8 Merge remote-tracking branch 'remotes/zz85/master' into dev vor 12 Jahren
  alteredq 4073df5091 More garbage collection friendly (on repeated calls) Geometry.computeBoundingBox() and Geometry.computeBoundingSphere() vor 12 Jahren
  zz85 c48feb3e05 Optimize FontUtils.Triangulate() by inlining insideTriangle() - thanks @davidberneda #2748 vor 12 Jahren
  Mr.doob 3823a3d42e Changed *Library from Array to Object. Fixes #2745. vor 12 Jahren
  Mr.doob bb7b363148 Updated builds. vor 12 Jahren
  Mr.doob 7f84c7655c Fixed compiler errors. vor 12 Jahren
  Mr.doob abdb139406 Merge remote-tracking branch 'bhouston/ray3' into dev vor 12 Jahren
  Ben Houston 97d43cd4cd adopt Sphere class as geometry.boundingSphere in extras. vor 12 Jahren
  Mr.doob 731717a051 Editor: Default state to empty. vor 12 Jahren
  Mr.doob ef79b0e686 Merge remote-tracking branch 'zz85/docs' into dev vor 12 Jahren
  Ben Houston b11e805560 add degreesToRadians / radiansToDegrees to Math. vor 12 Jahren
  Mr.doob aaceceb00d Merge remote-tracking branch 'tapio/normalmap-transparent' into dev vor 12 Jahren
  Ben Houston ff62058fe4 clean up formatting per ThreeJS style. vor 12 Jahren
  Ben Houston ea832104ac Raycaster improvements: ensure input ray is normalized, move up quick distance/near-far testing, unnest logic in Raycaster and centralize the addition of hits to the list of intersects. vor 12 Jahren
  zz85 e4c0c6878d Remove .getNormalVector() from Curve.js vor 12 Jahren
  zz85 caf3de3050 [docs] Update docs vor 12 Jahren
  Ben Houston 55e4384cc3 simplify branching logic in Raycaster and only calculate planeSign if required. vor 12 Jahren
  Ben Houston c027f3f286 mention another possible optimization of Raycaster if input ray is normalized vor 12 Jahren
  Ben Houston ccecf0745c adopt higher level Plane class in Raycaster instead of Vector3(vector,normal) pair. vor 12 Jahren
  Mr.doob d90e934c59 Merge remote-tracking branch 'alteredq/dev' into dev vor 12 Jahren
  Mr.doob b78afdb0df Merging with @alteredq branch. vor 12 Jahren
  Ben Houston e10cc0d849 replace Vector3-based localOriginCopy, localDirectionCopy with Ray-based localRay vor 12 Jahren
  Ben Houston 49cdafe26e integrate Sphere class into Raycaster vor 12 Jahren
  Ben Houston 348a3dd0b4 improvement to Ray for improved Raycaster integration. vor 12 Jahren
  Ben Houston 3bffda430e add ray.transformSelf( matrix4 ) with unit test for verification. vor 12 Jahren
  Ben Adams 973dbe53b8 domElement -> element as per ParticleDOMMaterial vor 12 Jahren