Commit History

Autor SHA1 Mensaxe Data
  alteredq bc97d632b2 WebGLDeferredRenderer: made directional light more similar to forward renderer. %!s(int64=12) %!d(string=hai) anos
  alteredq 62510731d3 WebGLDeferredRenderer: updated DirectionalLights handling. %!s(int64=12) %!d(string=hai) anos
  alteredq 3bfea50f9b WebGLDeferredRenderer: specular term behavior closer to forward renderer. %!s(int64=12) %!d(string=hai) anos
  alteredq f7e1543715 WebGLDeferredRenderer: testing depth buffer sharing between geometry and light passes. %!s(int64=12) %!d(string=hai) anos
  alteredq 15eb28e839 WebGLDeferredRenderer: removed normal chunks from color pass shader. %!s(int64=12) %!d(string=hai) anos
  alteredq e38f9c840a WebGLDeferredRenderer: add support for skinning. %!s(int64=12) %!d(string=hai) anos
  alteredq 56417d2011 WebGLDeferredRenderer: changed global ADDITIVE_SPECULAR renderer parameter into per-object material parameter in color G-buffer. %!s(int64=12) %!d(string=hai) anos
  alteredq aff0f9d204 WebGLDeferredRenderer: a bit better emissive color. %!s(int64=12) %!d(string=hai) anos
  alteredq de059e3333 WebGLDeferredRenderer: added wrapAround material parameter to color G-buffer. %!s(int64=12) %!d(string=hai) anos
  alteredq 189f042445 WebGLDeferredRenderer: renamed multiply => brightness. %!s(int64=12) %!d(string=hai) anos
  alteredq 985ea0b1e3 WebGLDeferredRenderer: simplified emissive pass. %!s(int64=12) %!d(string=hai) anos
  alteredq 62d71401fd WebGLDeferredRenderer: merged normal and depth passes into a single pass. %!s(int64=12) %!d(string=hai) anos
  alteredq a8069fe2bd WebGLDeferredRenderer: merged bump and morph normals shaders into single normal shader. %!s(int64=12) %!d(string=hai) anos
  alteredq b7d916e760 WebGLDeferredRenderer: removed unused unlit shader. %!s(int64=12) %!d(string=hai) anos
  alteredq f067f784f2 Deferred shading: merged color correction pass into composite one. %!s(int64=12) %!d(string=hai) anos
  alteredq 6b17fd9d6b Deferred shading: replaced special case handling of emitters with emissive color in G-buffer and full-screen emissive pass. Added handling of directional lights. %!s(int64=12) %!d(string=hai) anos
  alteredq afd65e4e65 Added handling of resizing to DeferredHelper. %!s(int64=12) %!d(string=hai) anos
  alteredq 19df092da9 Moved the rest of deferred pipeline from examples into DeferredHelper. %!s(int64=12) %!d(string=hai) anos
  alteredq bd42fea8b8 Simplified a bit light pass shader in deferred examples. %!s(int64=12) %!d(string=hai) anos
  alteredq a938f0feb4 Removed shininess and specular intensity defines from deferred examples. %!s(int64=12) %!d(string=hai) anos
  alteredq c12109d753 Added specular color and shininess to color G-buffer in deferred shading examples. %!s(int64=12) %!d(string=hai) anos
  alteredq c0fb64deff Started to experiment with properties packing in geometry passes in deferred shading. %!s(int64=12) %!d(string=hai) anos
  alteredq 61c9e5f119 Replaced basic shader with custom shader in deferred shading. %!s(int64=12) %!d(string=hai) anos
  alteredq 3be2c266f3 Simplified bumpmap shader for deferred normal pass. %!s(int64=12) %!d(string=hai) anos
  alteredq 5f2ae7a597 Refactored deferred pointlights example to use common code with deferred morphs example. %!s(int64=12) %!d(string=hai) anos
  alteredq 05e363b4a8 Added deferred shading example with morph animation. %!s(int64=12) %!d(string=hai) anos