Takahiro
|
f99c157e42
Clean up the Specular Glossiness extension code
|
8 years ago |
Takahiro
|
13c8864a52
Add properties to Specular-Glossiness material for the compatibility with MeshStandardMaterial
|
8 years ago |
Takahiro
|
2245b6f9ea
Update uniforms in onBeforeRender() for Specular-Glossiness ShaderMaterial
|
8 years ago |
Takahiro
|
585c50b2e6
Specular-Glossiness extension of glTF 2.0 PBR supoort with ShaderMaterial
|
8 years ago |
Mr.doob
|
3831f6f6d1
Merge pull request #11168 from donmccurdy/feat-gltf-vertex-colors
|
8 years ago |
Don McCurdy
|
b1afd19724
Move .vertexColors assignment to apply to lines scope, as well.
|
8 years ago |
Don McCurdy
|
ce190ebd7d
Convert primitive warning to error.
|
8 years ago |
Don McCurdy
|
a9790116ef
Set .vertexColors on material if present in attributes.
|
8 years ago |
Don McCurdy
|
40fcb10460
Clean up mesh creation steps.
|
8 years ago |
Don McCurdy
|
ec8bd8f70a
Rename JOINT->JOINTS_0, WEIGHT->WEIGHTS_0.
|
8 years ago |
Don McCurdy
|
b44ab326b8
[glTF] Patch uv2 naming for shaders.
|
8 years ago |
Steven Vergenz
|
d1e2a494d8
Parse second UV channel
|
8 years ago |
Don McCurdy
|
85de0c861a
Update animation channel targets for gltf2.0
|
8 years ago |
Don McCurdy
|
bce22389bb
Clean up Blob resources.
|
8 years ago |
Don McCurdy
|
d0b32bfe06
Use 'blob:...' URL to speed up parsing of texture buffers.
|
8 years ago |
Don McCurdy
|
24f2f9e249
Update binary implementation for glTF 2.0.
|
8 years ago |
Takahiro
|
08d40df55b
Check map.format for transparency in GLTF2Loader
|
8 years ago |
Takahiro
|
dbd67dea83
Add the comment about glTF metallic texture channel into GLTF2Loader
|
8 years ago |
Takahiro
|
f94562b56a
Clean up color setting in GLTF2Loader
|
8 years ago |
Takahiro
|
0727fc42ff
Remove .getHex() from GLTF2Loader
|
8 years ago |
Takahiro
|
97373374f3
Add PBR related material primitives into GLTF2Loader
|
8 years ago |
Takahiro
|
266080214f
GLTF(2)Loader: Return scenes[0] as scene if default scene is not specified
|
8 years ago |
Takahiro
|
4212b67edc
Fix missing material.skinning in GLTF2Loader
|
8 years ago |
Mr.doob
|
18d8c13c29
GLTF*Loader: Produce THREE.Group instead of THREE.Object3D.
|
8 years ago |
Mr.doob
|
1573bc73ee
Deprecated GLTFLoader.Shaders. See #10851.
|
8 years ago |
06wj
|
42d9d311ba
call gltfShader.update in object.onBeforeRender
|
8 years ago |
Takahiro
|
c04eb0d7f3
Accept node.skin=0 in GLTF2Loader
|
8 years ago |
Takahiro
|
ebbe091bc4
Accept texture.source/sampler=0 in GLTF2Loader
|
8 years ago |
Takahiro
|
3abec128f1
Accept primitive.indices=0 in GLTFLoader
|
8 years ago |
Mr.doob
|
2698f7f823
Merge pull request #10833 from donmccurdy/feat-gltf-2.0-meshes
|
8 years ago |