alteredq
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3ee99dc4c5
Added cube mapping to WebGLRenderer. Also added cube map example. Finally ;)
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há 14 anos atrás |
alteredq
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5535f71130
Added checks for nonexisting face materials if MeshFaceMaterial is used.
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há 14 anos atrás |
Mr.doob
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7dd33d6df6
Merging with alteredq branch
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há 14 anos atrás |
Mr.doob
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51f91fdd03
Removed alpha component from the Color class
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há 14 anos atrás |
alteredq
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3d3708919b
Added support to "shading" materials parameter in WebGLRenderer.
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há 14 anos atrás |
alteredq
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007ee285fa
Added MeshNormalMaterial support to WebGLRenderer.
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há 14 anos atrás |
alteredq
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0163e4f2f5
Added (commented out) MeshDepthMaterial support to WebGLRenderer.
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há 14 anos atrás |
alteredq
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bfb8242928
WebGLRenderer also working.
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há 14 anos atrás |
alteredq
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ecf97e0d4c
Synced with sole's branch.
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há 14 anos atrás |
alteredq
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b22bd9da2e
Added face culling to WebGLRenderer (default is now backface culling on, front face is counter-clockwise).
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há 15 anos atrás |
alteredq
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1c35d90fd7
Added handling of multiple lights to WebGLRenderer.
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há 15 anos atrás |
alteredq
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129a128ec1
Cleaned up WebGLRenderer. Made Blinn-Phong shader work also in Firefox 4.
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há 15 anos atrás |
Mr.doob
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1b1fb7affe
* Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating
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há 15 anos atrás |
alteredq
|
79ab4bf2e6
Merged with mrdoob's branch. Got WebGLRenderer working again :)
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há 15 anos atrás |
alteredq
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b6904f3d72
Added Blinn-Phong material for WebGLRenderer.
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há 15 anos atrás |
alteredq
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5d7e32a3af
Changed camera matrix update in WebGLRenderer to happen just once per frame, no need to do it with every object.
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há 15 anos atrás |
alteredq
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87e0d754bd
Premultiplied alpha in WebGLRenderer for MeshColorFillMaterial and MeshColorStrokeMaterial (to get closer to CanvasRenderer look).
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há 15 anos atrás |
alteredq
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277d117b3d
Refactored multimaterials to also work with non-textured models composed from multiple material groups.
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há 15 anos atrás |
alteredq
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9bf3db34d3
Updated WebGLRenderer to use light intensity.
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há 15 anos atrás |
alteredq
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4a7082165a
Synced with mrdoob's branch.
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há 15 anos atrás |
alteredq
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ca261ddca5
Added point light / fixed directional light in WebGLRenderer / added light test example.
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há 15 anos atrás |
Mr.doob
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369a8661dc
* WebGLRenderer: update camera and object matrices if autoUpdateMatrix == true
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há 15 anos atrás |
alteredq
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ecae266e8a
Added mesh stroke materials (wireframe) to WebGLRenderer.
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há 15 anos atrás |
unknown
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60c2354424
Added OBJ -> Three.js converter.
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há 15 anos atrás |
Mr.doob
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647b4a57b8
* Added `PointLight`
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há 15 anos atrás |
Julian Walker
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286402351b
Spaces -> tabs in WebGLRenderer.js
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há 15 anos atrás |
Nicolas Garcia Belmonte
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10681d6684
* Bug Fix: Matrix4.makeInvert was calling a non existent scale method. Replaced with multiplyScalar.
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há 15 anos atrás |
Nicolas Garcia Belmonte
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ad73c981ee
* Enable Scene light object management
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há 15 anos atrás |
Nicolas Garcia Belmonte
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24005fc1e1
Added basic lighting shader code
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há 15 anos atrás |
Nicolas Garcia Belmonte
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a53ad5a79a
Added normals to WebGLRenderer
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há 15 anos atrás |