Commit History

Author SHA1 Message Date
  aardgoose 3f76d21017 remove redundant parameter from WebGLProgram(s) 6 years ago
  Mugen87 f697f1ca36 WebGLRenderer: Remove .setTexture3D() and .setTexture2DArray(). 6 years ago
  Mugen87 038e65b158 WebGLPrograms: Set parameters.vertexTangents to true only if necessary. 6 years ago
  Don McCurdy 407b42d2df Implement 'tangent' attribute. 7 years ago
  Mr.doob bce9345842 MeshMatcapMaterial no longer requiring a matcap. 6 years ago
  WestLangley 01aaf62388 Support changes to gammaFactor 6 years ago
  WestLangley 6fd0c88c59 Added MeshMatcapMaterial 7 years ago
  Takahiro 33ff26085e Add .isWebGL2 to WebGLCapabilities 7 years ago
  Mugen87 782bf526f2 WebGLRenderer: Removed WebGLSpriteRenderer 7 years ago
  WestLangley e5f809a6ed Support object-space normal maps 7 years ago
  bentok 680f499d6b Add file extension to import paths 8 years ago
  Mr.doob ca76e45053 WebGLRenderer: “Native” ShadowMaterial support. 8 years ago
  Mr.doob 869ce3aef2 Merge pull request #11791 from WestLangley/dev-distance_mat 8 years ago
  WestLangley af73e159d2 Added MeshDistanceMaterial 8 years ago
  Mr.doob 4615501757 WebGLRenderer: Removed renderer.extensions calls. 8 years ago
  Mr.doob 5756b8f490 WebGLRenderer: Deprecated getPrecision() and getMaxAnisotropy(). 8 years ago
  Mr.doob 35836933b3 WebGLRenderer: Moved more lights code to WebGLLights. 8 years ago
  WestLangley be3e148d61 Remove Material.shading; add Material.flatShading 8 years ago
  Mr.doob afeb0db86c WebGLRenderer: Removed material.__webglShader 8 years ago
  Mr.doob e55898c27a Material: Added onBeforeCompile() 8 years ago
  WestLangley 7ffac6f5df Add renderer.gammaOutput to program code 8 years ago
  Brian Chirls e1f2773178 Rename removeBanding to dithering #11076 8 years ago
  Brian Chirls c40466c4a2 Add parameter to Material to remove banding with dithering 8 years ago
  Mr.doob 4a77f64f14 WebGLRenderer: Renamed getCurrentRenderTarget() to getRenderTarget(). 8 years ago
  Mr.doob bca2ff96ea Clean up. 8 years ago
  Mr.doob 87e637f7e6 WebGLPrograms: Moved boneTexture generation to WebGLRenderer. Fixes webgl_animation_skinning_morph. See #10754. 8 years ago
  Mr.doob 25443c142a Revert: WebGLRenderer: Use object.isSkinnedMesh instead of material.skinning. 8 years ago
  Mr.doob 07b64132c4 Skeleton: Moved useVertexTexture logic to WebGLRenderer. See #10754. 8 years ago
  Mr.doob 2f99f5480f WebGLRenderer: Avoid shader crash when reaching too many uniforms. See #10754. 8 years ago
  Mr.doob 872b6061e6 Clean up. 8 years ago