Commit History

Autor SHA1 Mensaxe Data
  Mr.doob 8eb356db40 Now we just need to make sure geometry.computeCentroids() is called at the end of creating/modifying the geometry, otherwise things break... %!s(int64=15) %!d(string=hai) anos
  Mr.doob c0d14df4a8 * Fixed examples that were still using scene.add() %!s(int64=15) %!d(string=hai) anos
  Mr.doob 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating %!s(int64=15) %!d(string=hai) anos
  alteredq 79ab4bf2e6 Merged with mrdoob's branch. Got WebGLRenderer working again :) %!s(int64=15) %!d(string=hai) anos
  alteredq b6904f3d72 Added Blinn-Phong material for WebGLRenderer. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 647b4a57b8 * Added `PointLight` %!s(int64=15) %!d(string=hai) anos
  Mr.doob e68109fdb2 - Clean up %!s(int64=15) %!d(string=hai) anos
  Nicolas Garcia Belmonte 10681d6684 * Bug Fix: Matrix4.makeInvert was calling a non existent scale method. Replaced with multiplyScalar. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 9c796ce6ae - Of course, all examples had to point to the renamed file... %!s(int64=15) %!d(string=hai) anos
  Mr.doob b381202910 * Using new object `UV` instead of `Vector2` where it should be used %!s(int64=15) %!d(string=hai) anos
  Mr.doob 8f543db16d * Refactored `CanvasRenderer` (more duplicated code, but easier to handle) %!s(int64=15) %!d(string=hai) anos