Takahiro
|
46ee5b62b9
Remove workaround from WebGLExtensions and add if ( gl.isWebGL2 ) instead
|
7 years ago |
Takahiro
|
bdbc68bc29
Revert the change of setupFrameBufferTexture in WebGLTextures
|
7 years ago |
Takahiro
|
dc11dedc4b
Revert the change of WebGLRenderer.setRenderTarget
|
7 years ago |
Takahiro
|
3cdf35b482
Combine webgl2 and autoWebgl2 options to webglVersion
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7 years ago |
Takahiro
|
325d8e9c37
Add webgl2 option to WebGLRenderer
|
7 years ago |
Takahiro
|
8ca782fc3f
Rename webgl2 with autoWebgl2
|
7 years ago |
Takahiro
|
062d7db20b
Remove .isGLSL3 property from ShaderMaterial and determine GLSL3 shader code by checking #version instead
|
7 years ago |
Takahiro
|
3f0dfd9f1f
Add webgl2 to Detector
|
7 years ago |
Takahiro
|
5219c0f120
Save isWebGL2 to WebGL context object
|
7 years ago |
Takahiro
|
b53cec23cd
Do not force POT texture for WebGL2
|
7 years ago |
Takahiro
|
4ec384f369
Remove trailing space
|
7 years ago |
Takahiro
|
ddc4893e39
Enable webgl2_sandbox example
|
7 years ago |
Takahiro
|
e11ed2b626
Clean up WebGLUtils
|
7 years ago |
Takahiro
|
51dad3fe38
Fix HalfFloatType bug in WebGLUtils
|
7 years ago |
Takahiro
|
42831e8e76
Update getInternalFormat() in WebGLTextures
|
7 years ago |
Takahiro
|
89c1738ac9
Update WebGLTextures for gl.RGB
|
7 years ago |
Takahiro
|
949623b530
Add webgl2 option to WebGLRenderer
|
7 years ago |
Takahiro
|
fd7ced8f64
Clean up WebGLProgram
|
7 years ago |
Takahiro
|
7a4dc584a3
Add WebGL_draw_buffers as built-in extensionn for WebGL2.0 to WebGLExtensions
|
7 years ago |
Takahiro
|
c1ff8fcbd2
Update internalFormat for WebGL2.0
|
7 years ago |
Takahiro
|
f02117fe85
Update WebGLUtils for WebGL 2.0 UNSIGNED_INT_24_8
|
7 years ago |
Takahiro
|
6065f4f7db
Update EXT_blend_minmax handling for WebGL 2.0
|
7 years ago |
Takahiro
|
2456569ce8
Clean up WebGLTextures
|
7 years ago |
Takahiro
|
32cb6727ce
Add .isGLSL3 to ShaderMaterial
|
7 years ago |
Takahiro
|
cf3ff012ed
Clean up WebGLProgram
|
7 years ago |
Takahiro
|
2b0dac6018
Clean up WebGLUtils
|
7 years ago |
Takahiro
|
5392545f37
Update instancing for WebGL 2.0
|
7 years ago |
Takahiro
|
a04bea68f7
Ignore EXT_shader_texture_lod for WebGL 2.0
|
7 years ago |
Takahiro
|
b1f0db4ea9
Ignore EXT_frag_depth for WebGL 2.0
|
7 years ago |
Takahiro
|
b3af65a958
Skip GLSL conversion if material is RawShaderMaterial
|
7 years ago |