Commit History

Autor SHA1 Mensaxe Data
  Ben Houston 80ff7d2ade complete application of outgoingLight and diffuseColor to ShaderSkin.js %!s(int64=10) %!d(string=hai) anos
  Ben Houston cc7634efa2 refactor shaders to use diffuseColor and outgoingLight instead of gl_FragColor. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 04ce05d49c unifying shader names. %!s(int64=11) %!d(string=hai) anos
  alteredq 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). %!s(int64=12) %!d(string=hai) anos
  alteredq 886ba4de3e Renamed mPosition => worldPosition in shaders. %!s(int64=12) %!d(string=hai) anos
  alteredq 2a7885e8b3 Renamed uniform hemisphereLightPosition => hemisphereLightDirection %!s(int64=12) %!d(string=hai) anos
  alteredq 20b93e3fff Fixed HemisphereLight shading. %!s(int64=12) %!d(string=hai) anos
  alteredq 9233bffd98 Updated lights comment in skin shader. %!s(int64=13) %!d(string=hai) anos
  alteredq 5d5e034488 Added HemisphereLight support to simple skin shader. %!s(int64=13) %!d(string=hai) anos
  alteredq 013f3b375e Changed the rest of the lib and examples to use auto-texture units. %!s(int64=13) %!d(string=hai) anos
  Mr.doob fbf435f871 Merging with @alteredq. %!s(int64=13) %!d(string=hai) anos
  alteredq aac882984d Added bump and specular maps to simple skin shader. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 902c47a17c Renamed objectMatrix to modelMatrix for consistency. %!s(int64=13) %!d(string=hai) anos
  alteredq ba2088b020 Unflipped Beckmann shader. Also tweaked more LeePerry. %!s(int64=13) %!d(string=hai) anos
  alteredq 01e5aed5ad Added simple skin shader. %!s(int64=13) %!d(string=hai) anos
  alteredq d228fb0c4a Added physically based specular term to skin shader. %!s(int64=14) %!d(string=hai) anos
  alteredq 0959969fc3 Added skin rendering example plus some postprocessing fixes to make it work. %!s(int64=14) %!d(string=hai) anos