История коммитов

Автор SHA1 Сообщение Дата
  Michael Herzog 544642cb1e Post-Processing: Fixed include order 9 лет назад
  WestLangley f70369a928 Examples: three.min.js -> three.js 9 лет назад
  Ben Houston dfd876dff2 finer grain timing. 9 лет назад
  Ben Houston 345ff94536 add back 32 sample level, simplify TAARenderPass via reusing shader from ManualMSAAREnderPAss. 9 лет назад
  Ben Houston 0003985a9b better explanations for taa and msaa examples. 9 лет назад
  Ben Houston 64eb745c3c add TAARenderPass and polish MSAA example/code. 9 лет назад
  Ben Houston 5ee01466a5 rename MSAAPass -> ManualMSAARenderPass. Remove 32 sample pattern (leads to rounding errors), simplify the shader. 9 лет назад
  Mr.doob 786b5da152 Simplified and improved msaa and smaa examples. 9 лет назад
  Ben Houston 3b285c3f47 spelling, 9 лет назад
  Ben Houston 3ef1bcd193 make msaa example more obvious in terms of its effects. 9 лет назад
  Ben Houston ea8f5e3507 remove decimation artifacts on low bit-depth buffers via a exponential approach. 9 лет назад
  Ben Houston 0548de58d6 add resizing support to MSAA example. 9 лет назад
  Ben Houston 406c0997e0 fix non-relative textures for msaa and smaa examples. 9 лет назад
  Ben Houston badfaad725 fix msaa pass, improve example. 9 лет назад
  Ben Houston 88c3f6b2d9 CompositeShader not actually adding together passes. Argh. 10 лет назад
  Ben Houston 1c92e9273b debugging minor issues. 10 лет назад
  Ben Houston 4f2f70ece3 reduce code bulk, still the darkening bug. 10 лет назад
  Ben Houston 69e343ef5e extracting MSAAShader/MSAAPass from Clara.io custom ThreeJS. 10 лет назад