Commit History

Autor SHA1 Mensaxe Data
  tschw c46846127e Clipping planes %!s(int64=9) %!d(string=hai) anos
  Ben Houston (Clara.io) 5b135d55c9 Packing.glsl - unify all packing/unpacking functions into a single glsl snippet %!s(int64=9) %!d(string=hai) anos
  WestLangley 5a6df635c3 Reintroduce MeshPhysicalMaterial %!s(int64=9) %!d(string=hai) anos
  Mr.doob b23a98f82b Added DirectionalLightShadow and SpotLightShadow. Automatically adjust SpotLightShadow. See #7690. %!s(int64=9) %!d(string=hai) anos
  tschw 073c3ab29d Refactored vWorldPosition from phong to envmap where it actually belongs. %!s(int64=9) %!d(string=hai) anos
  Mr.doob d277a2c199 Added ColorKeyframeTrack to common.json. See #8447. %!s(int64=9) %!d(string=hai) anos
  Mr.doob e207eb57ca Added THREE.AudioContext. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 6cd221e04c Merge pull request #8370 from EvilPeanut/audio-dev %!s(int64=9) %!d(string=hai) anos
  Reece Lecrivain c24a17b5a1 Remove THREE.AudioBuffer and add back removed whitespace %!s(int64=9) %!d(string=hai) anos
  Reece Lecrivain a389733248 Add AudioLoader.js to common.json %!s(int64=9) %!d(string=hai) anos
  Mr.doob 379f902d15 Merged ambient_pars.glsl into lights_pars.glsl %!s(int64=9) %!d(string=hai) anos
  Ben Houston 35c696c820 first quick attempt at a spherical coordinate class. %!s(int64=9) %!d(string=hai) anos
  Ben Houston b701b7eb00 inline tone mapping mostly works. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 47c1f47f6d minor fixes for premultiplied alpha option on materials. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 53bf8967bd Merge branch 'pmrem2' into output_encoding %!s(int64=10) %!d(string=hai) anos
  Ben Houston 9ae10fc91f remove linear_to_gamma_fragment, replaced by new output encoding support. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 534373db0c Fixed build warnings. (I see I see...) %!s(int64=10) %!d(string=hai) anos
  Mr.doob 462d8d7c9d Merge branch 'material_glsl_files' of https://github.com/bhouston/three.js into dev %!s(int64=10) %!d(string=hai) anos
  Ben Houston 8350e0e49b use glsl files for material vert/frag sahders. %!s(int64=10) %!d(string=hai) anos
  Ben Houston e7aa936cdf experiment moving material glsl out of ShaderLib.js %!s(int64=10) %!d(string=hai) anos
  Ben Houston 653a2787ce remove encoding_template and WebGLShaderPrePRocessor as mrdoob has rewritten it. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 0540e0e3dd Merge branch 'texture_encoding' of [email protected]:bhouston/three.js.git into pmrem2 %!s(int64=10) %!d(string=hai) anos
  Ben Houston 17d1b908f3 add preprocessor that by default uses the ShaderChunk library. %!s(int64=10) %!d(string=hai) anos
  Ben Houston b057fed455 begin on swithcing texture encodings from uniforms to macros. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 6ae79e97a8 mostly working. %!s(int64=10) %!d(string=hai) anos
  Ben Houston edf8e03fea bug fixes. %!s(int64=10) %!d(string=hai) anos
  Mr.doob fb8ec33d9d ShaderLib: Added shadowMask to MeshLambertMaterial. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 8eaf494a46 Refactored ShadowMap code. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 766eea001c Moved Face4 to Three.Legacy. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 38dd0a5994 Moved TextGeometry back to core. Removed typeface_js hack. %!s(int64=10) %!d(string=hai) anos