Commit History

Autor SHA1 Mensaxe Data
  Ben Houston 4ad84caf50 add HDR images to examples. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 96e3f85c8a using sRGB encoding when loading PNG images. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 6ae79e97a8 mostly working. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 837cd59366 example is starting to work with the new code. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 49f49beada clean up PMREMGEnerator, incorporate global encodings.glsl. Add into the THREE namespace, move into examples. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 1b5eeee7ec add links to helpful websites. %!s(int64=9) %!d(string=hai) anos
  Ben Houston edf8e03fea bug fixes. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 52a0262c2a add ability to have texel encodings (RGBE,RGBM,etc.) on envMap and emissiveMap that can contain unbounded intensities. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 1b29f829ba Merge branch 'master' into dev %!s(int64=9) %!d(string=hai) anos
  Mr.doob 6c663142ea Editor: Fixed Outliner. See #7532. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 63dc460528 Examples: Added smaa example to list. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 4707039a1b Merge branch 'master' into dev %!s(int64=9) %!d(string=hai) anos
  Mr.doob 56f512797f Editor: Fixed duplicate loading. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 341f45e0a5 Clean up. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 0e4398b327 Merge pull request #8090 from mpk/dev %!s(int64=9) %!d(string=hai) anos
  Mr.doob b5f77a8ab1 Updated builds. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 4684e2902f normal_fragment.glsl: workaround for Adreno/Nexus 5 not supporting vec3 in dFdx/dFdy. Thanks @spite! %!s(int64=9) %!d(string=hai) anos
  Mr.doob 23d2595689 Merge pull request #8103 from Mugen87/dev %!s(int64=9) %!d(string=hai) anos
  Mugen87 b237645b14 added filter option to example viewer %!s(int64=9) %!d(string=hai) anos
  Mr.doob 0c8aa09409 Updated builds. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 5e4353429a WebGLShadowMap: Automatically compute final pointlight shadow texture size. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 3b8faeb542 Updated builds. %!s(int64=9) %!d(string=hai) anos
  Mr.doob ec793e6e25 shadowmap_pars_fragment: 9 taps PointLight Shadow. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 9e757a3e54 Updated builds. %!s(int64=9) %!d(string=hai) anos
  Mr.doob cdfdd5a7a6 common.glsl: added visible bool (in range) to IncidentLight %!s(int64=9) %!d(string=hai) anos
  Mr.doob 96bf053252 Updated builds. %!s(int64=9) %!d(string=hai) anos
  Mr.doob d1b05b901c WebGLShadowMap: Switched to NearestFilter. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 77c9e678fb bsdfs: fixed testLightInRange check. %!s(int64=9) %!d(string=hai) anos
  Mr.doob f5a1ae8196 lights_template: compute shadow only if color > 0 %!s(int64=9) %!d(string=hai) anos
  Mr.doob 3adb436bad lights_pars: check if light is in range. %!s(int64=9) %!d(string=hai) anos