gero3
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4eaa98320b
Update Geometry.js
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11 years ago |
Mr.doob
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2af775f76b
Moved WebGLRenderer sortFacesByMaterial to Geometry.makeGroups as per @wivlaro's #3432 PR.
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11 years ago |
Martin Wicke
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24cfa675b8
remove __tmpVertices vertex normal cache
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11 years ago |
Martin Wicke
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089741d0ad
initialize face.vertexNormals and __tmpVertices more often, to make sure they are available when computeVertexNormals is called (again) after faces or vertices have changed.
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11 years ago |
Mr.doob
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3f3cfa27de
Removed THREE.Ribbon. See #3860.
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12 years ago |
zexee
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41b1a45a63
Update Geometry.js
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12 years ago |
Mr.doob
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b3f7e8f923
Removed faceUvs stuff.
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12 years ago |
Mr.doob
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ac1e90b9b0
Removed more Face3/Face4 checks.
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12 years ago |
Mr.doob
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41dcce8e8b
Removed Face4 bits in src.
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12 years ago |
Mr.doob
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a356e4dc8d
Basic changes.
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12 years ago |
Mr.doob
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32ca1d4740
Prettified EventDispatcher API.
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12 years ago |
Mr.doob
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72f94e88dd
Reverted to uint vased ids. Added uuid property.
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12 years ago |
WestLangley
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fc5e3e1a15
Miscelaneous fixes
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12 years ago |
Mr.doob
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0b62713ccc
Removed *.uuid.
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12 years ago |
Mr.doob
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a220c6c347
Renamed Math.uuid() to Math.generateUUID()
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12 years ago |
Mr.doob
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76f65d7fdb
Using RFC4122, version 4 for ids instead of incremental number.
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12 years ago |
Aleksandar Rodic
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0e9c555e3a
added outliner for multiple asset types
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12 years ago |
Ben Houston
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5572c5da11
increase safety in Geometry.mergeVertices() response to large float ranges.
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12 years ago |
Ben Houston
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f96b8b94df
make Geometry.mergeVertices 2x faster.
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12 years ago |
Mr.doob
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51d597416f
Using Matrix3.getNormalMatrix. See #3220.
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12 years ago |
Mr.doob
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389cf29b6b
THREE.extend again breaking things.
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12 years ago |
Mr.doob
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6c35dc23cf
Updated to prototype based EventDispatcher.
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12 years ago |
Mr.doob
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3ced32afa7
Code clean up as per Ufligy2 warnings.
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12 years ago |
Mr.doob
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39763ab7d0
Changed back some .projectPoint() to .applyMatrix4() as per bb873d16d676ead71dfce5181a73828b5993a05f.
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12 years ago |
Mr.doob
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bb873d16d6
Added Vector3.projectPoint() as suggested in #2921.
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12 years ago |
Mr.doob
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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12 years ago |
Ben Houston
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11607e60c1
Geometry.mergeVertices: remove unused variables, rename non-descript 'o' to 'indices'.
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12 years ago |
Ben Houston
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85b9bf17d1
robust support for multiple duplicate vertices in Face3 and Face4, add handling of vertex colors and vertex UVs.
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12 years ago |
Mr.doob
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081a1fd646
Renamed .multiplyMatrix* to .applyMatrix* and .multiplyQuaternion to .applyQuaternion as suggested by @WestLangley in #2860.
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12 years ago |
Mr.doob
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127c0f2400
matrix.multiplyVector3 to vector.multiplyMatrix4 as suggested in #2860.
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12 years ago |