WestLangley
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50bff9957f
Minor cleanup
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12 years ago |
Mr.doob
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2ead684b45
Post merge fixes.
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12 years ago |
Mr.doob
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88d4eb713d
Merge remote-tracking branch 'bhouston/euler3' into dev
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12 years ago |
WestLangley
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c899b724fa
Added Box3.setFromObject(). Removed Object3D.computeBoundingBox().
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12 years ago |
Mr.doob
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7fd0b505ab
Reimplemented Object3D changes.
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12 years ago |
Mr.doob
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c2f2a65c23
Merging with @WestLangley.
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12 years ago |
Mr.doob
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0b62713ccc
Removed *.uuid.
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12 years ago |
Mr.doob
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a220c6c347
Renamed Math.uuid() to Math.generateUUID()
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12 years ago |
Mr.doob
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76f65d7fdb
Using RFC4122, version 4 for ids instead of incremental number.
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12 years ago |
Aleksandar Rodic
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0e9c555e3a
added outliner for multiple asset types
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12 years ago |
Ben Houston
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276e9da1ef
add THREE.Rotation and remove Object3D.useQuaternion (as we always use quaternion now.) Following recommendation discussed here: https://github.com/mrdoob/three.js/issues/3404#issuecomment-17262516
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12 years ago |
Ben Houston
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a16a9f6775
complete Euler class, update examples, update Object3D, update unit tests.
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12 years ago |
Mr.doob
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e347fc04de
Added EventDispatcher to Object3D.
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12 years ago |
Mr.doob
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f6104ec26b
Clean up.
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12 years ago |
Mr.doob
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8b577fbdc7
Merge remote-tracking branch 'bhouston/Object3D-Matrix4-compose' into dev
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12 years ago |
Mr.doob
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2b63e4f8b2
Removed unused Matrix4.matrixRotationWorld. See #3220.
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12 years ago |
Mr.doob
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79214bbf74
Renamed Matrix4's copyRotation to extractRotation back. As per @WestLangley suggestion in #3220.
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12 years ago |
Mr.doob
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aa613e4142
Added getObjectById to Object3D. Renamed getChildByName to getObjectByName.
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12 years ago |
Mr.doob
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7525b2b7bc
Object3D cloning userData too.
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12 years ago |
WestLangley
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91b60eb1b7
Removed unused variable
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12 years ago |
WestLangley
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d99ce611a1
Added Object.rotateOnAxis() and Object.translateOnAxis()
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12 years ago |
Ben Houston
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715ed487a8
Matrix4.compose -> makeFromPositionQuaternionScale, add Matrix4.makeFromPositionEulerScale().
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12 years ago |
Ben Houston
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36e9847200
simplify Object3D matrix construction via use of Matrix4.compose().
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12 years ago |
Mr.doob
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8d7d0f17e0
Renamed Matrix4's .extractPosition() and .extractRotation() to .copyPosition() and .copyRotation().
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12 years ago |
Mr.doob
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3a311dc2a5
Renamed Object3D properties to userData.
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12 years ago |
WestLangley
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f355f81e0e
Changed Object3D.translate() so it supports non-uniform scaling. Also misc. cleanup.
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12 years ago |
Mr.doob
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245376f6dd
Replaced the remaining Matrix4.rotateAxis.
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12 years ago |
WestLangley
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0aa53f0af9
Changed lookAt() functions so they don't overwrite the object matrix. Added quaternion support to Object3D.applyMatrix()
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12 years ago |
Mr.doob
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39763ab7d0
Changed back some .projectPoint() to .applyMatrix4() as per bb873d16d676ead71dfce5181a73828b5993a05f.
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12 years ago |
Mr.doob
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bb873d16d6
Added Vector3.projectPoint() as suggested in #2921.
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12 years ago |