Histórico de commits

Autor SHA1 Mensagem Data
  alteredq 548c331519 Added crude lines support to WebGLRenderer. 14 anos atrás
  alteredq a8416bc8c1 Fixed implied globals in WebGLRenderer lights rgb init. 14 anos atrás
  alteredq 771674d705 Refactored Loader parameters to allow optional separate paths for texture and binary files. 14 anos atrás
  Mr.doob c186b37be3 Pushed revision to 32. 14 anos atrás
  alteredq ab360240dc Refactored common uniforms out from basic / lambert / phong shaders into UniformsLib. 14 anos atrás
  alteredq ecad27eb11 Moved MeshPhongMaterial onto common shader builder machinery, ubershader is no more. 14 anos atrás
  alteredq ae60091a58 Small refactoring in WebGLRenderer. 14 anos atrás
  alteredq dad635b64c Merged mrdoob's changes. 14 anos atrás
  Mr.doob 9b755e827f Added "v2" uniform type to WebGLRenderer. 14 anos atrás
  alteredq 06a977384d Synced with mrdoob's branch. 14 anos atrás
  alteredq 6cfcdd1501 Moved MeshPhongMaterial out of ubershader. 14 anos atrás
  alteredq 3cabd11849 Moved MeshBasicMaterial out of ubershader. 14 anos atrás
  alteredq 0fe464c97a Refactored uniforms cloning into separate file so that it can be reused also for MeshShaderMaterials. 14 anos atrás
  alteredq ecdbb2ef91 Fixed broken uniforms cloning. Fixed broken uqbiquity test. 14 anos atrás
  Mr.doob 513563117b Added method `setClearColor( color, opacity )` to CanvasRenderer. 14 anos atrás
  Mr.doob 3488a53798 Recompiled builds. 14 anos atrás
  Mr.doob 7e1321d084 Trying to avoid merge conflicts... I'm sure it's not going to work... 14 anos atrás
  Mr.doob 4a486f858a Added `uNormalScale` to normal shader. 14 anos atrás
  alteredq 1722242ee1 Added cloning of uniforms for MeshShaderMaterial & co. 14 anos atrás
  alteredq fb7788f0c6 Resurrected exponential fog as FogExp2. 14 anos atrás
  alteredq 91b9539e02 Synced with mrdoob's branch. 14 anos atrás
  alteredq 255c042b1e Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call. 14 anos atrás
  Mr.doob e46346c9ba Cleaned up CanvasRenderer/MeshDepthMaterial code. 14 anos atrás
  Mr.doob fbf26158fb `Fog( color, density )` → `Fog( color, near, far )` 14 anos atrás
  Mr.doob bffdc03cf1 `*.material`→ `*.materials` 14 anos atrás
  alteredq 323228ac72 Added antialiasing parameter to WebGLRenderer constructor. 14 anos atrás
  Mr.doob c39eca33ee Projector::projectScene now does a first pass through Projector::projectObject (which does frustum culling and object sorting). 14 anos atrás
  alteredq 2c1e6a1368 Forgot to remove hardcoded fog color in shader. 14 anos atrás
  alteredq 76a56f2f5c First attempt at fog ;) 14 anos atrás
  Mr.doob 02f81a26f4 Merging with alteredq's branch. 14 anos atrás