Commit History

Author SHA1 Message Date
  alteredq 560562c05f Removed cameraInverseMatrix uniform. 13 years ago
  alteredq 4cd0f946d0 Changed cameraPosition uniform to use global camera position. 13 years ago
  Mr.doob 12121950bf WebGLRenderer's alpha is true by default again. 13 years ago
  Mr.doob f24745ddf8 Trying WebGLRenderer alpha false by default. 13 years ago
  alteredq 3c618a8696 Fixed too aggressive projection matrix uniform caching. 13 years ago
  alteredq efee731b4c Fixed wrong GL parameter name. 13 years ago
  alteredq 82acc59811 Merge remote-tracking branch 'remotes/AddictArts/dev_uniformV4v' into dev 13 years ago
  Mr.doob 541bf84bd0 Added 'alpha' and 'premultipliedAlpha' parameters to WebGLRenderer 13 years ago
  alteredq 8cf53364a3 Updated DirectionalLight handling in WebGLRenderer. 13 years ago
  alteredq bf6b6d3c45 Modified SpotLight to cast light as PointLight (to be consistent with casted shadow). 13 years ago
  alteredq 6b0edfddaa Added shadows for DirectionalLights. 13 years ago
  alteredq 49f14b8e68 Refactored shadow maps to store shadow parameters and data in SpotLight. 13 years ago
  Mr.doob 40dad13424 Made WebGLRenderer .setDepthWrite() public. Fixed webgl_loader_ctm_materials cubemap rotation. 13 years ago
  Mr.doob 3438a09460 Merge remote-tracking branch 'AddictArts/dev_depthBufferFix' into dev 13 years ago
  Erik Kitson ec287d5bc6 Fixed bug where depth buffer is not cleared if last object rendered on previous render cycle disabled depth mask. 13 years ago
  alteredq 68c4a6d637 Refactored ShadowMapPlugin. 13 years ago
  alteredq 71fafdf25d Some cleanup and normalization fixes in shaders. 13 years ago
  alteredq 2e22acbf0c Added "generateMipmaps" flag to Texture and RenderTarget. 13 years ago
  alteredq 6b014f8684 Updated Closure compiler. Added more verbose compile warnings. Fixed all compile warnings. Started to fix runtime warnings in examples. 13 years ago
  alteredq ef5f67d1a6 Merged @greggman's cube texture autoscaling patch. 13 years ago
  alteredq 47523c5fcc Added flag to SpotLight for only casting shadows. 13 years ago
  Greggman 3015d93960 Make three.js autoscale texture to max size of WebGL hardware 13 years ago
  alteredq 60ee1e8ccb Added wrap-around lighting to Phong and Lambert materials (aka half-lambert from Half-Life 2). 13 years ago
  alteredq 6ea8d3e83c Extended Texture class with "format" and "type" parameters. 13 years ago
  alteredq 8ec6317ef8 Added BufferGeometry for direct rendering from typed arrays. 13 years ago
  Khang Duong 27d99f8bee Adding support for glsl uniforms of type vec4[] 13 years ago
  Mr.doob 37f2ad3b19 Changed default precission to mediump. 13 years ago
  alteredq 43036191c6 Added frustum culling also for ParticleSystems. 13 years ago
  alteredq 0fd25ba910 Added keeping stats also for point sprites. 13 years ago
  alteredq 655b1efbde Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 13 years ago