Mr.doob
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b978e9e592
* Minor tweaks on Rectangle.js
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14 years ago |
Mr.doob
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a35b35fde9
* `examples/geometry/primitives` ⟶ `src/extras/primitives`
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14 years ago |
alteredq
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94e77e4cb4
Added caching of element offsets optimization to binary loader.
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14 years ago |
alteredq
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1e36ddee47
Applied mrdoob's optimizations from ascii loader also to binary loader.
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14 years ago |
Mr.doob
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453c6efc0d
At Loader.js, as far as I can see we don't need all that `stride` stuff. Removed/Simplified from createModel() by now. That saves *a lot* of multiplications at init of the geometry.
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14 years ago |
Mr.doob
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a7d70a0eff
* Builders clean up
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14 years ago |
alteredq
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7c26e04c7a
Refactored common functionality out of ascii and binary loaders.
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14 years ago |
alteredq
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a0fa2ae3dd
Optimized binary model format to use indexed UVs. Updated OBJ slim converter and Loader accordingly.
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14 years ago |
alteredq
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188f36be5d
Optimized ASCII model format to use indexed UVs. Updated OBJ slim converter and Loader accordingly.
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14 years ago |
alteredq
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514a2e6135
Merged with latest changes in mrdoob's branch. All hex colors should be now without baked opacity.
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14 years ago |
alteredq
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0cb79310e5
Added experimental binary mesh loader. Updated OBJ converter and examples accordingly.
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14 years ago |
Mr.doob
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3cdc007b90
* Fixed some minor issues handling opacity in hex colors
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14 years ago |
alteredq
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f6e829ca21
Synced with mrdoob's branch.
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14 years ago |
alteredq
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49d1bd170b
Made JSON model format slimmer by flattening arrays. Modified Loader and OBJ converter accordingly.
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14 years ago |
Mr.doob
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8d198002d1
* Fixed a bug in Ray.intersectObject: face.normal needs to be transformed using matrixRotation otherwise rotated objects fail
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14 years ago |
alteredq
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bae0a2e06b
Synced with mrdoob's branch.
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14 years ago |
Mr.doob
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9a62d1173a
Refactored `ClickResolver to `Ray` and `Projector.unprojectVector` working.
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14 years ago |
alteredq
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5192428f25
Added Loader class providing both asynchronous JS and web worker based loading of models.
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14 years ago |
Mr.doob
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fb4935d35b
Trying to avoid merge conflicts :S
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14 years ago |
Mr.doob
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f30216ff8e
Applying alteredq's CanvasRenderer fix re Ambient Light calculation to SVGRenderer.
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14 years ago |
alteredq
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a8ff77e1d4
Fixed ambient light computation in CanvasRenderer to get correct lighting when there is no ambient light specified in the scene.
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14 years ago |
alteredq
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9d2aaf4e4c
Synced with mrdoob's branch.
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14 years ago |
Mr.doob
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daf2700ccb
* Projector.js: Rather than calculating the screen space centrium of each face per render, seemed smarter to just project the precomputed centrium. Side effect: Polygon shaking is gone \o/
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14 years ago |
alteredq
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8e31bbb165
Synced with mrdoob's branch.
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14 years ago |
alteredq
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b150a74755
Synced with mrdoob's branch.
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14 years ago |
alteredq
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1c35d90fd7
Added handling of multiple lights to WebGLRenderer.
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14 years ago |
Mr.doob
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5b1a64e747
* Matrix4.makeOrtho() fixed
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14 years ago |
Mr.doob
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7eacf2ae0e
* Fixed `Matrix4.makeOrtho()`. `bottom - top` -> `top - bottom`
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14 years ago |
alteredq
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45f7464793
Synced with mrdoob's branch.
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15 years ago |
Mr.doob
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a0e9935a0f
* Minor change to `SVGRenderer`
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15 years ago |