Don McCurdy
|
5957f0b1ce
GLTFLoader: Clean up (#23633)
|
vor 3 Jahren |
Michael Herzog
|
c5e0fdf051
GLTFLoader: Fix color space for specular map. (#23630)
|
vor 3 Jahren |
Emmett Lalish
|
848d4743aa
GLTF: export same mimetype as import (#23592)
|
vor 3 Jahren |
Michael Herzog
|
b35bbd5ba6
WebGLRenderer: Add support for morphing colors. (#23523)
|
vor 3 Jahren |
Takahiro
|
4e1e29563a
GLTFLoader: Allow textures which share the image source (#23420)
|
vor 3 Jahren |
Mr.doob
|
dfca2bd474
Material: Remove alphaWrite.
|
vor 3 Jahren |
Diyou
|
6c89ee2634
GLTFLoader: Fix regex for Safari detection. (#23305)
|
vor 3 Jahren |
Marco Fugaro
|
eadd35e44c
Examples: use import maps + polyfill (#23255)
|
vor 3 Jahren |
Don McCurdy
|
be2400d717
Material: Replace .format with .alphaWrite (#23166)
|
vor 3 Jahren |
Michael Herzog
|
05fc79cd52
WebGLRenderer: Remove inline sRGB decode. (#23129)
|
vor 3 Jahren |
mrdoob
|
e2bdc7590e
GLTFLoader: Avoid using ImageBitmap in Safari. (#23086)
|
vor 3 Jahren |
Michael Herzog
|
93e11919b4
Global: Fix more broken links. (#23030)
|
vor 3 Jahren |
Manuel Fernández Baños
|
feeac1b1e2
GLTFLoader: Honor morph targets when using lines. (#22771)
|
vor 3 Jahren |
Marco Fugaro
|
24a2509061
GLTFLoader: add parseAsync (#22754)
|
vor 3 Jahren |
Mr.doob
|
e962f378a7
Renamed *Tint to *Color. (#22748)
|
vor 3 Jahren |
Michael Herzog
|
abeff12f02
MeshPhysicalMaterial: Added sheen textures. (#22687)
|
vor 3 Jahren |
Robert Long
|
cd8c225742
LoaderUtils: Add resolveURL(). (#22707)
|
vor 3 Jahren |
Michael Herzog
|
ddccc2727b
Examples: Added webgl_loader_gltf_sheen. (#22677)
|
vor 3 Jahren |
Don McCurdy
|
9223040247
GLTFLoader: Clean up normalScale workaround. (#22584)
|
vor 3 Jahren |
Tim R
|
def04db83b
Resolve issue where association mappings are missing for meshes when several glTF node definitions reference the same mesh data, and the mesh data has multiple primitives.Resolve issue where association mappings are missing for meshes when several glTF node definitions reference the same mesh data, and the mesh data has multiple primitives. (#22583)
|
vor 3 Jahren |
Takahiro
|
aca1c4f450
GLTFLoader: Allow multiple associations (#21737)
|
vor 3 Jahren |
Michael Herzog
|
cba9457c1c
WebGLRenderer: Make use of SRGB8_ALPHA8. (#22551)
|
vor 3 Jahren |
Mr.doob
|
f0583761c5
WebGLRenderer: Add support for GLTF opaque alpha_mode (#22428)
|
vor 4 Jahren |
Mr.doob
|
2a3d87a74b
ShaderChunks: Ignore alpha in output_fragment when using NoBlending (#22424)
|
vor 4 Jahren |
WestLangley
|
4346e81f02
.specularRoughness -> .roughness (#22374)
|
vor 4 Jahren |
Michael Herzog
|
5fc904d551
GLTFLoader: Fix cubicspline interpolation for quaternions. (#22347)
|
vor 4 Jahren |
Mr.doob
|
062822f8f0
MeshPhysicalMaterial: Renamed attenuation to attenuationTint. (#22211)
|
vor 4 Jahren |
Mr.doob
|
6249aaa1b5
MeshPhysicalMaterial: Renamed attenuationColor to attenuation. (#22206)
|
vor 4 Jahren |
Takahiro
|
dc5aafee26
Add specular to MeshPhysicalMaterial and GLTFLoader KHR_materials_specular support (#22156)
|
vor 4 Jahren |
Don McCurdy
|
18a9dfe48a
WebGLRenderer, GLTFLoader: Clean up .vertexTangents removal. (#22182)
|
vor 4 Jahren |