Mr.doob
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dfca2bd474
Material: Remove alphaWrite.
|
3 年之前 |
Diyou
|
6c89ee2634
GLTFLoader: Fix regex for Safari detection. (#23305)
|
3 年之前 |
Marco Fugaro
|
eadd35e44c
Examples: use import maps + polyfill (#23255)
|
3 年之前 |
Don McCurdy
|
be2400d717
Material: Replace .format with .alphaWrite (#23166)
|
3 年之前 |
Michael Herzog
|
05fc79cd52
WebGLRenderer: Remove inline sRGB decode. (#23129)
|
3 年之前 |
mrdoob
|
e2bdc7590e
GLTFLoader: Avoid using ImageBitmap in Safari. (#23086)
|
3 年之前 |
Michael Herzog
|
93e11919b4
Global: Fix more broken links. (#23030)
|
3 年之前 |
Manuel Fernández Baños
|
feeac1b1e2
GLTFLoader: Honor morph targets when using lines. (#22771)
|
3 年之前 |
Marco Fugaro
|
24a2509061
GLTFLoader: add parseAsync (#22754)
|
3 年之前 |
Mr.doob
|
e962f378a7
Renamed *Tint to *Color. (#22748)
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3 年之前 |
Michael Herzog
|
abeff12f02
MeshPhysicalMaterial: Added sheen textures. (#22687)
|
3 年之前 |
Robert Long
|
cd8c225742
LoaderUtils: Add resolveURL(). (#22707)
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3 年之前 |
Michael Herzog
|
ddccc2727b
Examples: Added webgl_loader_gltf_sheen. (#22677)
|
3 年之前 |
Don McCurdy
|
9223040247
GLTFLoader: Clean up normalScale workaround. (#22584)
|
3 年之前 |
Tim R
|
def04db83b
Resolve issue where association mappings are missing for meshes when several glTF node definitions reference the same mesh data, and the mesh data has multiple primitives.Resolve issue where association mappings are missing for meshes when several glTF node definitions reference the same mesh data, and the mesh data has multiple primitives. (#22583)
|
3 年之前 |
Takahiro
|
aca1c4f450
GLTFLoader: Allow multiple associations (#21737)
|
4 年之前 |
Michael Herzog
|
cba9457c1c
WebGLRenderer: Make use of SRGB8_ALPHA8. (#22551)
|
4 年之前 |
Mr.doob
|
f0583761c5
WebGLRenderer: Add support for GLTF opaque alpha_mode (#22428)
|
4 年之前 |
Mr.doob
|
2a3d87a74b
ShaderChunks: Ignore alpha in output_fragment when using NoBlending (#22424)
|
4 年之前 |
WestLangley
|
4346e81f02
.specularRoughness -> .roughness (#22374)
|
4 年之前 |
Michael Herzog
|
5fc904d551
GLTFLoader: Fix cubicspline interpolation for quaternions. (#22347)
|
4 年之前 |
Mr.doob
|
062822f8f0
MeshPhysicalMaterial: Renamed attenuation to attenuationTint. (#22211)
|
4 年之前 |
Mr.doob
|
6249aaa1b5
MeshPhysicalMaterial: Renamed attenuationColor to attenuation. (#22206)
|
4 年之前 |
Takahiro
|
dc5aafee26
Add specular to MeshPhysicalMaterial and GLTFLoader KHR_materials_specular support (#22156)
|
4 年之前 |
Don McCurdy
|
18a9dfe48a
WebGLRenderer, GLTFLoader: Clean up .vertexTangents removal. (#22182)
|
4 年之前 |
Don McCurdy
|
f5803c62cc
MeshStandardMaterial: Remove .vertexTangents property. (#22146)
|
4 年之前 |
Michael Herzog
|
0a4f02b86a
Material: Remove morphTargets and morphNormals properties. (#22169)
|
4 年之前 |
Takahiro
|
361a46cbeb
GLTFLoader: Add KHR_materials_volume and KHR_materials_ior extensions support (#22117)
|
4 年之前 |
Mr.doob
|
cf079d48a8
GLTFLoader: Return null when failing to load textures (#21977)
|
4 年之前 |
Mr.doob
|
2383c1c0e4
GLTFLoader: Use Texture instead of CanvasTexture for ImageBitmaps (#21976)
|
4 年之前 |