提交歷史

作者 SHA1 備註 提交日期
  Mr.doob dfca2bd474 Material: Remove alphaWrite. 3 年之前
  Diyou 6c89ee2634 GLTFLoader: Fix regex for Safari detection. (#23305) 3 年之前
  Marco Fugaro eadd35e44c Examples: use import maps + polyfill (#23255) 3 年之前
  Don McCurdy be2400d717 Material: Replace .format with .alphaWrite (#23166) 3 年之前
  Michael Herzog 05fc79cd52 WebGLRenderer: Remove inline sRGB decode. (#23129) 3 年之前
  mrdoob e2bdc7590e GLTFLoader: Avoid using ImageBitmap in Safari. (#23086) 3 年之前
  Michael Herzog 93e11919b4 Global: Fix more broken links. (#23030) 3 年之前
  Manuel Fernández Baños feeac1b1e2 GLTFLoader: Honor morph targets when using lines. (#22771) 3 年之前
  Marco Fugaro 24a2509061 GLTFLoader: add parseAsync (#22754) 3 年之前
  Mr.doob e962f378a7 Renamed *Tint to *Color. (#22748) 3 年之前
  Michael Herzog abeff12f02 MeshPhysicalMaterial: Added sheen textures. (#22687) 3 年之前
  Robert Long cd8c225742 LoaderUtils: Add resolveURL(). (#22707) 3 年之前
  Michael Herzog ddccc2727b Examples: Added webgl_loader_gltf_sheen. (#22677) 3 年之前
  Don McCurdy 9223040247 GLTFLoader: Clean up normalScale workaround. (#22584) 3 年之前
  Tim R def04db83b Resolve issue where association mappings are missing for meshes when several glTF node definitions reference the same mesh data, and the mesh data has multiple primitives.Resolve issue where association mappings are missing for meshes when several glTF node definitions reference the same mesh data, and the mesh data has multiple primitives. (#22583) 3 年之前
  Takahiro aca1c4f450 GLTFLoader: Allow multiple associations (#21737) 4 年之前
  Michael Herzog cba9457c1c WebGLRenderer: Make use of SRGB8_ALPHA8. (#22551) 4 年之前
  Mr.doob f0583761c5 WebGLRenderer: Add support for GLTF opaque alpha_mode (#22428) 4 年之前
  Mr.doob 2a3d87a74b ShaderChunks: Ignore alpha in output_fragment when using NoBlending (#22424) 4 年之前
  WestLangley 4346e81f02 .specularRoughness -> .roughness (#22374) 4 年之前
  Michael Herzog 5fc904d551 GLTFLoader: Fix cubicspline interpolation for quaternions. (#22347) 4 年之前
  Mr.doob 062822f8f0 MeshPhysicalMaterial: Renamed attenuation to attenuationTint. (#22211) 4 年之前
  Mr.doob 6249aaa1b5 MeshPhysicalMaterial: Renamed attenuationColor to attenuation. (#22206) 4 年之前
  Takahiro dc5aafee26 Add specular to MeshPhysicalMaterial and GLTFLoader KHR_materials_specular support (#22156) 4 年之前
  Don McCurdy 18a9dfe48a WebGLRenderer, GLTFLoader: Clean up .vertexTangents removal. (#22182) 4 年之前
  Don McCurdy f5803c62cc MeshStandardMaterial: Remove .vertexTangents property. (#22146) 4 年之前
  Michael Herzog 0a4f02b86a Material: Remove morphTargets and morphNormals properties. (#22169) 4 年之前
  Takahiro 361a46cbeb GLTFLoader: Add KHR_materials_volume and KHR_materials_ior extensions support (#22117) 4 年之前
  Mr.doob cf079d48a8 GLTFLoader: Return null when failing to load textures (#21977) 4 年之前
  Mr.doob 2383c1c0e4 GLTFLoader: Use Texture instead of CanvasTexture for ImageBitmaps (#21976) 4 年之前