提交历史

作者 SHA1 备注 提交日期
  Ben Houston 5c6fc49162 simplification of BSDFs. 10 年之前
  Ben Houston 0cf45b80fb better description of lights_template. remove double normalize. 10 年之前
  Ben Houston 181973a280 Explicitly optimized, rather than theoretically pure. 10 年之前
  Ben Houston 2d3f69905f fix double application of ambient light. 10 年之前
  Ben Houston e12f2338cc Merge branch 'material_variations_examples' into simplified_lighting 10 年之前
  Ben Houston 73cb6b483a add variations with cubeMap on phong. 10 年之前
  Ben Houston 61aa1f739f add lambert variations. 10 年之前
  Ben Houston 6d356c1d69 fix bug in Physical with reflectivity not always defined. 10 年之前
  Ben Houston ca484bfd8a add basic variations. 10 年之前
  Ben Houston d59e16a96e update basic material to use new indirectReflectedLight structure, add basic_variations. 10 年之前
  Ben Houston f75c055120 add lambert variations example. 10 年之前
  Ben Houston ce22ecc930 perfect backwards compatibility for envmap_fragment for phong. 10 年之前
  Ben Houston 89b3dac2dc remove energy conserving mode. 10 年之前
  Ben Houston f89f27d097 remove unused code (clear coat), oren-nayar, and make envmap work in world space properly while using local space coords. 10 年之前
  Ben Houston 26b54cdbaa validated all bsdfs against preexisting code. materials match except for cubemaps. 10 年之前
  Ben Houston 23ebff6bc0 split BRDFs from Rendering Equations per @WestLangley's recommendations. 10 年之前
  Ben Houston 7829fff1f7 Merge branch 'material_variations_examples' of [email protected]:bhouston/three.js.git into simplified_lighting 10 年之前
  Ben Houston 704f2285b9 simple material variations for phong and physical. 10 年之前
  Ben Houston 8610ef3221 remove unneeded function. 10 年之前
  Ben Houston 28997aa732 accumulate all indirect diffuse sources and then apply a single diffuse indirect BRDF. 10 年之前
  Ben Houston c5e001a74b incorporate ambientLightColor into standardized BRDF calculations. 10 年之前
  Ben Houston b1df023420 fix reflectivity (it should modulate specularColor globally), fix GGX Render Equation, clean up BRDF_GGX_Environment to have incident and reflected light, pull out SpecularLightProbe. 10 年之前
  Ben Houston ba207f089d incorporate indirectReflectedLight into lightmap, envmap and oamap per @WestLangley. 10 年之前
  Ben Houston 05118ea6bb further consolidation of different material BRDFs via the same lighting template. 10 年之前
  Ben Houston 08fe989637 fix bug in physical material conversion to structs, add energy preservation option. 10 年之前
  Ben Houston 95534e3cfe refactor physical materials to use new BRDF+Light structs 10 年之前
  Ben Houston a101882d5b minor bugs. 10 年之前
  Ben Houston e40d3f7cfd remove no longer used hemilight_fragment.glsl 10 年之前
  Ben Houston c290352133 simplify light factories. 10 年之前
  Ben Houston 8c8f538f30 restore erroneously removed modifications by @WestLangley. 10 年之前