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@@ -378,7 +378,6 @@ THREE.ShaderLib = {
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THREE.ShaderChunk[ "specularmap_fragment" ],
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THREE.ShaderChunk[ "normal_phong_fragment" ],
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THREE.ShaderChunk[ "lightmap_fragment" ],
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- THREE.ShaderChunk[ "hemilight_fragment" ],
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THREE.ShaderChunk[ "aomap_fragment" ],
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THREE.ShaderChunk[ "emissivemap_fragment" ],
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@@ -552,7 +551,6 @@ THREE.ShaderLib = {
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THREE.ShaderChunk[ "metalnessmap_fragment" ],
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THREE.ShaderChunk[ "normal_phong_fragment" ], // use phong chunk for now
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THREE.ShaderChunk[ "lightmap_fragment" ],
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- THREE.ShaderChunk[ "hemilight_fragment" ],
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THREE.ShaderChunk[ "aomap_fragment" ],
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THREE.ShaderChunk[ "emissivemap_fragment" ],
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