提交历史

作者 SHA1 备注 提交日期
  Mr.doob 5daf1e0192 Merge remote branch 'alteredq/materials' into materials 15 年之前
  Mr.doob 10449405dd I know I can do it... 15 年之前
  Mr.doob fa48600918 Trying to merge... 15 年之前
  Mr.doob 5feee3839f Trying to merge... 15 年之前
  Mr.doob 11bde7e2d3 Just realised that the tweak is not needed. 15 年之前
  Mr.doob aebe898625 Forgot to commit MeshDepthMaterial 15 年之前
  alteredq bfb8242928 WebGLRenderer also working. 15 年之前
  Mr.doob 98dc841aab Added MeshDepthMaterial. 15 年之前
  Mr.doob 64df690cc0 SVGRenderer also working. 15 年之前
  Mr.doob 22f48a731b CanvasRenderer handles textures again. 15 年之前
  Mr.doob adb275a093 Material constants and `THREE.Texture` 15 年之前
  Mr.doob 237f165555 ParticleCircleMaterial working again with CanvasRenderer 15 年之前
  Mr.doob ce3d641ff2 Changed materials format a bit. 15 年之前
  alteredq 25d8237283 Fixed broken syntax for new material triplet. 15 年之前
  alteredq 7ce3b0f7d2 Experimenting with different syntax for materials (just hex instead of THREE.Color in API), checking how it feels with shaders example. 15 年之前
  unknown ed6f2ccd79 Testing workflow with branches - this should merge changes from "master" branch to "materials". 15 年之前
  unknown 9d79aba4d8 Merge branch 'master' into materials 15 年之前
  alteredq c31cb220e3 Renamed examples: shader_test -> materials_shaders, materials_test -> materials_multimaterials 15 年之前
  alteredq 477b1e8440 First attempt at MeshBasicMaterial / MeshLambertMaterial / MeshPhongMaterial. Also: testing branching :) 15 年之前
  Mr.doob f424dc849a LineBasicMaterial params.color ⟶ params.diffuse_color 15 年之前
  Mr.doob 08ef7e0e6c Properly renaming LineColorMaterial ⟶ LineBasicMaterial 15 年之前
  Mr.doob facf7ff039 * Starting the materials refactoring (testing branching too) 15 年之前
  Mr.doob b978e9e592 * Minor tweaks on Rectangle.js 15 年之前
  Mr.doob 0340404cfc * `examples/geometry/primitives` ⟶ `src/extras/primitives` 15 年之前
  Mr.doob a35b35fde9 * `examples/geometry/primitives` ⟶ `src/extras/primitives` 15 年之前
  alteredq 94e77e4cb4 Added caching of element offsets optimization to binary loader. 15 年之前
  alteredq 1e36ddee47 Applied mrdoob's optimizations from ascii loader also to binary loader. 15 年之前
  Mr.doob 453c6efc0d At Loader.js, as far as I can see we don't need all that `stride` stuff. Removed/Simplified from createModel() by now. That saves *a lot* of multiplications at init of the geometry. 15 年之前
  Mr.doob 55baeb7ee4 Merge remote branch 'alteredq/master' 15 年之前
  alteredq f9ec9325f9 Tested exporters with new Blender 2.55 Beta. It seems both old and new one work without any changes \o/ 15 年之前