Commit History

Autor SHA1 Mensaxe Data
  Mr.doob 176d0f2884 Merging with @alteredq's branch. %!s(int64=14) %!d(string=hai) anos
  Chris Killpack 2c502ae5db Switched examples over to FPCamera. %!s(int64=14) %!d(string=hai) anos
  Mr.doob bfdb10a85a Updated all examples so they use the renamed geometry classes. %!s(int64=14) %!d(string=hai) anos
  alteredq f104182458 Added handling of texture repeat and offset to WebGLRenderer. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 967696257d WebGLRenderer: Testing gl.finish() and gl.texImage2D instead of gl.texSubImage2D. %!s(int64=14) %!d(string=hai) anos
  alteredq 35344be4ec Changed QuakeCamera to have framerate independent movement and look speed. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
  alteredq 3b6b3dc578 Made more examples working. %!s(int64=15) %!d(string=hai) anos
  alteredq cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. %!s(int64=15) %!d(string=hai) anos
  alteredq 3dc37702ce Refactored minecraft / terrain / ocean examples to use QuakeCamera. %!s(int64=15) %!d(string=hai) anos
  Mr.doob fef3c084b1 Changed build setup: %!s(int64=15) %!d(string=hai) anos
  Mr.doob 9297fb975e All examples now use RequestAnimationFrame.js (pheww!) %!s(int64=15) %!d(string=hai) anos
  alteredq 1e34df61f0 Changed few more examples to use requestAnimationFrame. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 4912f59cc6 Compiled new build. %!s(int64=15) %!d(string=hai) anos