Historique des commits

Auteur SHA1 Message Date
  PeanutPower 8b762a2875 Update ColladaLoader.js il y a 12 ans
  PeanutPower 4031438870 Update ColladaLoader.js il y a 12 ans
  Mr.doob c57ac02251 Fixed more UV sharing geometry generators and loaders. See #3762. il y a 12 ans
  Mr.doob ac6da9d1b9 Face3ized ColladaLoader. il y a 12 ans
  Mr.doob f2eac438f7 Simplified Matrix4.decompose() and moved out of THREE.extend pattern. il y a 12 ans
  Mr.doob 88d4eb713d Merge remote-tracking branch 'bhouston/euler3' into dev il y a 12 ans
  Mr.doob b2f532429a ColladaLoader code clean up. il y a 12 ans
  Mr.doob 1f0f08d3f7 Merge branch 'master' of git://github.com/tparisi/three.js into dev il y a 12 ans
  Tony Parisi 5b81455490 Added lights, fixed camera parsing bug, transparency interpretation il y a 12 ans
  Ben Houston 276e9da1ef add THREE.Rotation and remove Object3D.useQuaternion (as we always use quaternion now.) Following recommendation discussed here: https://github.com/mrdoob/three.js/issues/3404#issuecomment-17262516 il y a 12 ans
  Mr.doob 5101e94395 ColladaLoader: Extra checks for effect.surface. il y a 12 ans
  Igor Campbell 9f3e381dde ColladaLoader: Fix multi-material mesh errors. il y a 12 ans
  Mr.doob f0c8f55a09 ColladaLoader: Support for ambient lights. il y a 12 ans
  Mr.doob 21ebca8ecf ColladaLoader: Support DirectionalLights. il y a 12 ans
  Mr.doob af179b8e73 ColladaLoader: Basic light support. il y a 12 ans
  Mr.doob 45076157fe Removed remaining Matrix4 .translate() and .rotateByAxis() dependencies. Fixes #3185. il y a 12 ans
  Mr.doob f7e120dfdc ColladaLoader: Removed positions scaled as suggested in #3106. il y a 12 ans
  Mr.doob 9f1035b98d Code formating clean up. il y a 12 ans
  Jihoon Lee 6e5a02427f unit conversion is only applied in root node. il y a 12 ans
  Jihoon Lee b9afd9865d apply unit conversion to position as well il y a 12 ans
  Jihoon Lee f3801d8246 Unit conversion for collada loader il y a 12 ans
  Mr.doob 79c961b772 Space clean up... il y a 12 ans
  Mr.doob 598dcec177 ColladaLoader: Using node.name when available. Thanks @C4RL05. il y a 12 ans
  Mr.doob 424667ce19 Some more multiply( a, b ) to multiplyMatrices( a, b ) il y a 12 ans
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. il y a 12 ans
  Mr.doob 081a1fd646 Renamed .multiplyMatrix* to .applyMatrix* and .multiplyQuaternion to .applyQuaternion as suggested by @WestLangley in #2860. il y a 12 ans
  Mr.doob 127c0f2400 matrix.multiplyVector3 to vector.multiplyMatrix4 as suggested in #2860. il y a 12 ans
  Ben Houston 6e0d2115ca adopting THREE.Math.degToRad/radToDeg for code readability. il y a 12 ans
  David Gossow b10de6101b ColladaLoader: added check for existence of diffuse/emissive properties before Material creation in Shader il y a 12 ans
  David Gossow ed74b82767 ColladaLoader: added correct surface/sampler sid mapping to support surfaces with multiple textures (e.g. color + normals) il y a 12 ans