Renaud Rohlinger
|
6476e2fa79
Object3D: Add onBeforeShadow and onAfterShadow callbacks (#27250)
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1 year ago |
Andrea Gargaro
|
4d0422984c
Object3d: Add optional target to `getObjectsByProperty()`. (#27225)
|
1 year ago |
Garrett Johnson
|
034181b82b
BatchedMesh: Cleanup (#27201)
|
1 year ago |
Garrett Johnson
|
fec1161ac8
BatchedMesh: Add support for per-object opaque and transparent sorting (#27168)
|
1 year ago |
Garrett Johnson
|
99fd53fbad
ObjectLoader: Add support for BatchedMesh (#27179)
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1 year ago |
Garrett Johnson
|
a8b8ce7231
BatchedMesh: Add object-level bounds (#27145)
|
1 year ago |
Garrett Johnson
|
7863b733b3
BatchedMesh: add support for frustum culling per batched geometry (#27120)
|
1 year ago |
Garrett Johnson
|
d5bd248133
BatchedMesh: Add "toJSON" and "copy" support (#27131)
|
1 year ago |
ycw
|
ba16e0d29a
refactor clear (#26625)
|
2 years ago |
Luis Fonsi VEVO
|
c6273adf45
shallow copy animations array (#26416)
|
2 years ago |
Palash Bansal
|
df58df8744
Bump metadata.version from toJSON functions to 4.6. (#26026)
|
2 years ago |
Michael Herzog
|
45304ac64b
Object3D: Honor `animations` in `copy()`. (#25928)
|
2 years ago |
Mr.doob
|
d57885abbf
Revert "Core: Use `structuredClone()` when available. (#25535)"
|
2 years ago |
Michael Herzog
|
794bbb02ac
Object3D: Honor `up` in `toJSON()` and `ObjectLoader`. (#25687)
|
2 years ago |
oyar
|
cfe9eaf394
Core: Use `structuredClone()` when available. (#25535)
|
2 years ago |
WestLangley
|
b1c7e14e12
Object3D: Updated static class properties to ALL_CAPS (#25188)
|
2 years ago |
ANFADEV
|
768ea935b9
Object3D: Added getObjectsByProperty() (#25006)
|
2 years ago |
WestLangley
|
46618d2916
Ensure .matrixWorld is updated (#25097)
|
2 years ago |
Benjamin
|
3500e31e0f
Object3D: Use a different method to check if `.userData` is empty (#25026)
|
2 years ago |
Mr.doob
|
757dadf233
Object3D: Clean up.
|
3 years ago |
Cody Bennett
|
d091564e02
Object3D: granular control of matrix updates with matrixWorldAutoUpdate (#24028)
|
3 years ago |
Mr.doob
|
a5fc01139d
Object3D: Ignore RenderTargetTextures as environments.
|
3 years ago |
Patrick Schroen
|
de17358232
Pure annotations house cleaning (#24207)
|
3 years ago |
Marco Fugaro
|
6e897f9a42
Core: Switch to this.is* = true. (#24047)
|
3 years ago |
sunag
|
98985923af
NodeMaterial: serialize/deserialize and Material.fromType() (#23314)
|
3 years ago |
linbingquan
|
02259977b4
src: Clean up. (#22988)
|
3 years ago |
WestLangley
|
6258b52c8c
Clarify .attach() limitations (#22821)
|
3 years ago |
linbingquan
|
0a5fa7b691
core: Clean up. (#22602)
|
3 years ago |
Mr.doob
|
0dfb9b023d
Editor: Store background in IndexedDB (#22023)
|
4 years ago |
Meli Harvey
|
e9fb8d48cb
Support scene background and environment texture in ObjectLoader and toJSON (#18834)
|
4 years ago |