Commit History

Author SHA1 Message Date
  alteredq 6c84868d96 More examples conversion to requestAnimationFrame. 14 years ago
  alteredq 1e34df61f0 Changed few more examples to use requestAnimationFrame. 14 years ago
  alteredq d05053c493 Merged with mrdoob's skinning branch. 14 years ago
  alteredq 0111f5ddbb Accidentally merged skinning branch with mrdoob's main branch. 14 years ago
  Mr.doob 30a3d14c2d Object3D::rotationMatrix ⟶ Object3D::matrixRotation 14 years ago
  Mr.doob 106db4c3f8 Object3D::autoUpdateMatrix ⟶ Object3D::matrixAutoUpdate 14 years ago
  Mr.doob 848d1a338c Removed debug version from compile script. 14 years ago
  Mr.doob af4c20b3ba Wegbl... 14 years ago
  Mr.doob 4912f59cc6 Compiled new build. 14 years ago
  Mr.doob 642cfbfe1d Merge remote branch 'alteredq/skinning' into skinning 14 years ago
  alteredq eae36edf1e Added Ribbon.js 14 years ago
  Mr.doob 5b8f3700ad Merge remote branch 'alteredq/skinning' into skinning 14 years ago
  Mr.doob 251a7d53b8 Figured out why Canvas/SVG wasn't rendering... someone changed camera.near/far to camera.zNear/zFar :P 14 years ago
  alteredq 3ecde220d4 Simplified requestAnimationFrame handling (thanks to greggman). 14 years ago
  alteredq 9c2b5c257c Added MiscUtils with THREE.requestAnimationFrame. 14 years ago
  alteredq e151ff394b Added Ribbon object. 14 years ago
  alteredq 313ce3ed94 More refactoring and optimizations. 14 years ago
  alteredq 2ecbe2dec2 A lot of bugfixing and refactoring. 14 years ago
  Antonin Hildebrand d65ef66aa7 add THREE.ReverseSubtractiveBlending 14 years ago
  alteredq afbace2801 Cleaning up to make it pass through Closure compiler. 14 years ago
  alteredq a3cdbf661e Extended basic / lambert / phong materials to handle skinning. 14 years ago
  alteredq f4fe695d9a First somehow working version ;). 14 years ago
  alteredq cf37a8cc43 First integration step: something appeared on the screen ;) 14 years ago
  Mr.doob 5ad6b0b59a I think these are the proper ways to detect <canvas> and WebGL. 14 years ago
  alteredq df513e044c Transplanted simple hierarchy system from WebGLRenderer2 into WebGLRenderer. 14 years ago
  alteredq 04cae71659 Refactored render pass madness in WebGLRenderer to something a bit more sane. 14 years ago
  alteredq 373e6c29c1 Added forgotten Detector.js 14 years ago
  alteredq a9af9481e5 Added vertex colors to ASCII model loader and to Blender exporter (plus corresponding example). 14 years ago
  alteredq be527d9f81 More optimizations of WebGLRenderer. 14 years ago
  alteredq 56fcd26ef3 Small optimizations: skipped flattening in 3x3 matrix inversion and uploading camera position uniform only for materials where it's used. 14 years ago