Commit History

Auteur SHA1 Bericht Datum
  alteredq 72dae73940 WebGLDeferredRenderer: refactored spotlights. 12 jaren geleden
  alteredq 133895ce2f WebGLDeferredRenderer: merged with @MPanknin's spotlights. 12 jaren geleden
  alteredq 7649278955 WebGLDeferredRenderer: closer look to forward renderer. 12 jaren geleden
  alteredq b4a9081c27 WebGLDeferredRenderer: added support for environment mapping. 12 jaren geleden
  alteredq 263960c8f8 WebGLDeferredRenderer: fixed light terms combination and z-fighting glitches. 12 jaren geleden
  alteredq bc97d632b2 WebGLDeferredRenderer: made directional light more similar to forward renderer. 12 jaren geleden
  alteredq 62510731d3 WebGLDeferredRenderer: updated DirectionalLights handling. 12 jaren geleden
  alteredq 3bfea50f9b WebGLDeferredRenderer: specular term behavior closer to forward renderer. 12 jaren geleden
  alteredq f7e1543715 WebGLDeferredRenderer: testing depth buffer sharing between geometry and light passes. 12 jaren geleden
  alteredq 15eb28e839 WebGLDeferredRenderer: removed normal chunks from color pass shader. 12 jaren geleden
  alteredq e38f9c840a WebGLDeferredRenderer: add support for skinning. 12 jaren geleden
  alteredq 56417d2011 WebGLDeferredRenderer: changed global ADDITIVE_SPECULAR renderer parameter into per-object material parameter in color G-buffer. 12 jaren geleden
  alteredq aff0f9d204 WebGLDeferredRenderer: a bit better emissive color. 12 jaren geleden
  alteredq de059e3333 WebGLDeferredRenderer: added wrapAround material parameter to color G-buffer. 12 jaren geleden
  alteredq 189f042445 WebGLDeferredRenderer: renamed multiply => brightness. 12 jaren geleden
  alteredq 985ea0b1e3 WebGLDeferredRenderer: simplified emissive pass. 12 jaren geleden
  alteredq 62d71401fd WebGLDeferredRenderer: merged normal and depth passes into a single pass. 12 jaren geleden
  alteredq a8069fe2bd WebGLDeferredRenderer: merged bump and morph normals shaders into single normal shader. 12 jaren geleden
  alteredq b7d916e760 WebGLDeferredRenderer: removed unused unlit shader. 12 jaren geleden
  alteredq f067f784f2 Deferred shading: merged color correction pass into composite one. 12 jaren geleden
  alteredq 6b17fd9d6b Deferred shading: replaced special case handling of emitters with emissive color in G-buffer and full-screen emissive pass. Added handling of directional lights. 12 jaren geleden
  alteredq afd65e4e65 Added handling of resizing to DeferredHelper. 12 jaren geleden
  alteredq 19df092da9 Moved the rest of deferred pipeline from examples into DeferredHelper. 12 jaren geleden
  alteredq bd42fea8b8 Simplified a bit light pass shader in deferred examples. 12 jaren geleden
  alteredq a938f0feb4 Removed shininess and specular intensity defines from deferred examples. 12 jaren geleden
  alteredq c12109d753 Added specular color and shininess to color G-buffer in deferred shading examples. 12 jaren geleden
  alteredq c0fb64deff Started to experiment with properties packing in geometry passes in deferred shading. 12 jaren geleden
  alteredq 61c9e5f119 Replaced basic shader with custom shader in deferred shading. 12 jaren geleden
  alteredq 3be2c266f3 Simplified bumpmap shader for deferred normal pass. 12 jaren geleden
  alteredq 5f2ae7a597 Refactored deferred pointlights example to use common code with deferred morphs example. 12 jaren geleden