Mr.doob
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7464f5ff97
* MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default.
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пре 15 година |
alteredq
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277d117b3d
Refactored multimaterials to also work with non-textured models composed from multiple material groups.
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пре 15 година |
alteredq
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ecae266e8a
Added mesh stroke materials (wireframe) to WebGLRenderer.
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пре 15 година |
alteredq
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dde831bf6f
Extended CanvasRenderer to be able to handle decals (MeshBitmapUVMappingMaterials as secondary materials).
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пре 15 година |