Commit History

Autor SHA1 Mensaxe Data
  Mr.doob 754b780fd6 Merge pull request #8050 from EasyAR/mayaexporter %!s(int64=9) %!d(string=hai) anos
  Qinsi ZHU cc5192ebb6 fix anisotropy typo %!s(int64=9) %!d(string=hai) anos
  Mr.doob 7a4f9c1e5b Merge pull request #8049 from RunninglVlan/patch-2 %!s(int64=9) %!d(string=hai) anos
  RunninglVlan f3e774162e Added a note to .target, related to #5555 %!s(int64=9) %!d(string=hai) anos
  Mr.doob 2379c7d306 Added PCDLoader example to list. %!s(int64=9) %!d(string=hai) anos
  Mr.doob be44e73ad0 Merge pull request #8043 from filipecaixeta/dev %!s(int64=9) %!d(string=hai) anos
  Mr.doob a84b64b1d7 GPUParticleSystem: Using alternative pack() code. Hopefully fixes #7804. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 351e6865e7 Merge pull request #8048 from takahirox/MMDLoader %!s(int64=9) %!d(string=hai) anos
  takahiro d75cd5f3d2 Update MMDMaterial Shader %!s(int64=9) %!d(string=hai) anos
  Filipe Caixeta 1d0fe25761 Loader for PCD files %!s(int64=9) %!d(string=hai) anos
  Mr.doob c6722d05ea Updated builds. %!s(int64=9) %!d(string=hai) anos
  Mr.doob f40fa456c3 Refactored shadowmap code again. Android/Adreno doesn't fails to support bool and mat4 in structs... %!s(int64=9) %!d(string=hai) anos
  Mr.doob 14f07edd10 Updated builds. %!s(int64=9) %!d(string=hai) anos
  Mr.doob a83440c61e shadowmap_vertex: added directives back (broke external shaders) %!s(int64=9) %!d(string=hai) anos
  Mr.doob 592dd91b3d Updated builds. %!s(int64=9) %!d(string=hai) anos
  Mr.doob cb30dcc210 Workaround for Android. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 9d174a1da6 Updated builds. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 3b54f69c72 Refactored light structs in shaders. Fixed StandardMaterial breakage. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 945a88ec75 Clean up. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 6fefbde32d Updated builds. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 5c59443d2c WebGLProgram: Change NUM_* for ShaderMaterial too. %!s(int64=9) %!d(string=hai) anos
  Mr.doob e0b03450b9 Updated builds. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 88c51fed5c Clean up. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 9e6b3e1fce shadowmap_vertex: these directives are not needed, the loop unroller will take care of it. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 021a30d01d Updated builds. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 0d4e8264e5 ShaderLib: Clean up. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 0b9af5eef0 ShaderLib: Replaced res code as per @tschw suggestion in #7153. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 96035ecc35 Updated builds. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 28697338c2 WebGLProgram: Unroll loops only for internal shaders. %!s(int64=9) %!d(string=hai) anos
  Mr.doob ed80437465 Updated builds. %!s(int64=9) %!d(string=hai) anos