تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  alteredq 76b8fe176c Added handling of material.visible to Loader. 13 سال پیش
  alteredq 672ae308c2 First stab at skinning in normal map shader. 13 سال پیش
  alteredq 13a665d444 Refactored normal map shader: fixed displacement mapping, made it toggleable, saved one varying. 13 سال پیش
  alteredq 8c25afa53f Refactored shadow coordinates generation to use less matrix multiplications. 13 سال پیش
  alteredq 9049567301 Added anisotropy to WebGLRenderTarget. Also fixed clone for Texture and WebGLRenderTarget. 13 سال پیش
  alteredq b1e6a858b2 Another fix for anisotropic filtering troubles on Linux. 13 سال پیش
  alteredq c078ef182d Added fix for troubles with setting anisotropy for float textures on Linux. 13 سال پیش
  alteredq a2f0cf06a0 Changed normal map shader to be per-pixel. 13 سال پیش
  alteredq c8c08db33e Updated builds. 13 سال پیش
  alteredq cd5e0fd176 Fixed skinned normals. 13 سال پیش
  alteredq 9cc7b75a89 Merge remote-tracking branch 'remotes/mrdoob/dev' into unflip 13 سال پیش
  alteredq 38f3ac1395 Fixed broken material pre-initialization without object argument. 13 سال پیش
  Mr.doob 96c24550be Updated builds. 13 سال پیش
  Mr.doob cc03328409 Updated builds. 13 سال پیش
  Mr.doob 2a1aa0c8bc Merging with alteredq's branch. 13 سال پیش
  alteredq fbf28ffe46 Updated builds. 13 سال پیش
  sole 6f5895b164 Make Projector's projectGraph function private as it's only used internally by the public projectScene method 13 سال پیش
  alteredq 19c228dafb Added support for standard derivates. 13 سال پیش
  alteredq 9a82495f1b Added support for anisotropic texture filtering and corresponding example. 13 سال پیش
  alteredq ea4b13aed2 Added "iv" uniform type for passing integer arrays interpreted as ivec3. 13 سال پیش
  alteredq 4eedc69fa7 Added "iv1" uniform type for passing integer arrays. 13 سال پیش
  alteredq 230d39e4d0 Made it possible to enforce use of uniforms instead of float texture for bones. 13 سال پیش
  alteredq c5d85fe632 Use smaller bone texture size for models with smaller skeletons. 13 سال پیش
  alteredq 1ec72fa678 Cleaned up skinning, made fallback to use uniforms if float vertex textures are not available. 13 سال پیش
  alteredq e9dad06e4c First rough version of skinning via float vertex textures. 13 سال پیش
  alteredq bf274b09f9 Added GPU-specific warning when trying to use too many bones. 13 سال پیش
  alteredq ad7f49ebd7 Fixed bug in skinning uniforms setting. 13 سال پیش
  alteredq 525ce679af Added shadow receiving for SkinnedMeshes. 13 سال پیش
  alteredq 80bc18fba6 Added shadow casting for SkinnedMeshes. 13 سال پیش
  alteredq d82d0df724 Added normals skinning to Phong and Lambert shaders. 13 سال پیش