alteredq
|
76b8fe176c
Added handling of material.visible to Loader.
|
13 سال پیش |
alteredq
|
672ae308c2
First stab at skinning in normal map shader.
|
13 سال پیش |
alteredq
|
13a665d444
Refactored normal map shader: fixed displacement mapping, made it toggleable, saved one varying.
|
13 سال پیش |
alteredq
|
8c25afa53f
Refactored shadow coordinates generation to use less matrix multiplications.
|
13 سال پیش |
alteredq
|
9049567301
Added anisotropy to WebGLRenderTarget. Also fixed clone for Texture and WebGLRenderTarget.
|
13 سال پیش |
alteredq
|
b1e6a858b2
Another fix for anisotropic filtering troubles on Linux.
|
13 سال پیش |
alteredq
|
c078ef182d
Added fix for troubles with setting anisotropy for float textures on Linux.
|
13 سال پیش |
alteredq
|
a2f0cf06a0
Changed normal map shader to be per-pixel.
|
13 سال پیش |
alteredq
|
c8c08db33e
Updated builds.
|
13 سال پیش |
alteredq
|
cd5e0fd176
Fixed skinned normals.
|
13 سال پیش |
alteredq
|
9cc7b75a89
Merge remote-tracking branch 'remotes/mrdoob/dev' into unflip
|
13 سال پیش |
alteredq
|
38f3ac1395
Fixed broken material pre-initialization without object argument.
|
13 سال پیش |
Mr.doob
|
96c24550be
Updated builds.
|
13 سال پیش |
Mr.doob
|
cc03328409
Updated builds.
|
13 سال پیش |
Mr.doob
|
2a1aa0c8bc
Merging with alteredq's branch.
|
13 سال پیش |
alteredq
|
fbf28ffe46
Updated builds.
|
13 سال پیش |
sole
|
6f5895b164
Make Projector's projectGraph function private as it's only used internally by the public projectScene method
|
13 سال پیش |
alteredq
|
19c228dafb
Added support for standard derivates.
|
13 سال پیش |
alteredq
|
9a82495f1b
Added support for anisotropic texture filtering and corresponding example.
|
13 سال پیش |
alteredq
|
ea4b13aed2
Added "iv" uniform type for passing integer arrays interpreted as ivec3.
|
13 سال پیش |
alteredq
|
4eedc69fa7
Added "iv1" uniform type for passing integer arrays.
|
13 سال پیش |
alteredq
|
230d39e4d0
Made it possible to enforce use of uniforms instead of float texture for bones.
|
13 سال پیش |
alteredq
|
c5d85fe632
Use smaller bone texture size for models with smaller skeletons.
|
13 سال پیش |
alteredq
|
1ec72fa678
Cleaned up skinning, made fallback to use uniforms if float vertex textures are not available.
|
13 سال پیش |
alteredq
|
e9dad06e4c
First rough version of skinning via float vertex textures.
|
13 سال پیش |
alteredq
|
bf274b09f9
Added GPU-specific warning when trying to use too many bones.
|
13 سال پیش |
alteredq
|
ad7f49ebd7
Fixed bug in skinning uniforms setting.
|
13 سال پیش |
alteredq
|
525ce679af
Added shadow receiving for SkinnedMeshes.
|
13 سال پیش |
alteredq
|
80bc18fba6
Added shadow casting for SkinnedMeshes.
|
13 سال پیش |
alteredq
|
d82d0df724
Added normals skinning to Phong and Lambert shaders.
|
13 سال پیش |