Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  alteredq 76b8fe176c Added handling of material.visible to Loader. 13 yıl önce
  alteredq 8c25afa53f Refactored shadow coordinates generation to use less matrix multiplications. 13 yıl önce
  alteredq 9049567301 Added anisotropy to WebGLRenderTarget. Also fixed clone for Texture and WebGLRenderTarget. 13 yıl önce
  alteredq b1e6a858b2 Another fix for anisotropic filtering troubles on Linux. 13 yıl önce
  alteredq c078ef182d Added fix for troubles with setting anisotropy for float textures on Linux. 13 yıl önce
  alteredq c8c08db33e Updated builds. 13 yıl önce
  alteredq cd5e0fd176 Fixed skinned normals. 13 yıl önce
  alteredq 9cc7b75a89 Merge remote-tracking branch 'remotes/mrdoob/dev' into unflip 13 yıl önce
  alteredq 38f3ac1395 Fixed broken material pre-initialization without object argument. 13 yıl önce
  Mr.doob cc03328409 Updated builds. 13 yıl önce
  Mr.doob 2a1aa0c8bc Merging with alteredq's branch. 13 yıl önce
  alteredq fbf28ffe46 Updated builds. 13 yıl önce
  sole 6f5895b164 Make Projector's projectGraph function private as it's only used internally by the public projectScene method 13 yıl önce
  alteredq 19c228dafb Added support for standard derivates. 13 yıl önce
  alteredq 9a82495f1b Added support for anisotropic texture filtering and corresponding example. 13 yıl önce
  alteredq ea4b13aed2 Added "iv" uniform type for passing integer arrays interpreted as ivec3. 13 yıl önce
  alteredq 4eedc69fa7 Added "iv1" uniform type for passing integer arrays. 13 yıl önce
  alteredq 230d39e4d0 Made it possible to enforce use of uniforms instead of float texture for bones. 13 yıl önce
  alteredq c5d85fe632 Use smaller bone texture size for models with smaller skeletons. 13 yıl önce
  alteredq 1ec72fa678 Cleaned up skinning, made fallback to use uniforms if float vertex textures are not available. 13 yıl önce
  alteredq e9dad06e4c First rough version of skinning via float vertex textures. 13 yıl önce
  alteredq bf274b09f9 Added GPU-specific warning when trying to use too many bones. 13 yıl önce
  alteredq ad7f49ebd7 Fixed bug in skinning uniforms setting. 13 yıl önce
  alteredq 525ce679af Added shadow receiving for SkinnedMeshes. 13 yıl önce
  alteredq 80bc18fba6 Added shadow casting for SkinnedMeshes. 13 yıl önce
  alteredq d82d0df724 Added normals skinning to Phong and Lambert shaders. 13 yıl önce
  alteredq 46134f6fd9 Merge remote-tracking branch 'remotes/zz85/master' into unflip 13 yıl önce
  alteredq bb66b3fbd9 Refactored GL extension initialization in WebGLRenderer. 13 yıl önce
  alteredq a2ca7ab989 Added computeTangents to BufferGeometry. 13 yıl önce
  alteredq 01c31ae972 Big refactoring of BufferGeometry and CTMLoader: moved GL buffers initialization from loader into renderer, no more GL context dependency in loader. 13 yıl önce