Mr.doob
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76c664003d
BufferGeometry: Removed dynamic property.
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11 years ago |
Mr.doob
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c2c9ad7f57
WebGLRenderer: enabledAttributes using a typedarray instead of object.
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11 years ago |
Mr.doob
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f1630e9251
WebGLRenderer: Geometry2 support.
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11 years ago |
Mr.doob
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785f8edf51
WebGLRenderer: Use materialIndex 0 when combining BufferGeometry and MeshFaceMaterial. Fixes #4423.
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11 years ago |
Mr.doob
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0a55503176
Removed MeshPhongMaterial.perPixel as per @WestLangley suggestion in #4338.
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11 years ago |
Mr.doob
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b7950e02a3
WebGLRenderer: Giving ‘position’ attribute index 0 by default. Fixes #4364.
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11 years ago |
Mr.doob
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1c72bbb46d
WebGLRenderer: Renamed givenGLContext parameter to context.
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11 years ago |
Prabindh Sundareson
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76eb355aff
WebGLRenderer: Modify to take in existing WebGL context
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11 years ago |
Mr.doob
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edf14d2e6a
BufferGeometry: Removed remaining numItems usage.
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11 years ago |
Mr.doob
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2d644178f5
Simplified WebGLRenderer setScissor a bit more.
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11 years ago |
Mr.doob
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f3d82d4bfd
Simplified WebGLRenderer’s setViewport and setScissor.
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11 years ago |
Juergen Ahting
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87a36a6bbb
WebGLRenderer: consistent handling of devicePixelRatio in setSize, setViewport and setScissor
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11 years ago |
Vivien Miniussi
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c89cefd422
[r4317] THREE.Lines support indexed geometry
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11 years ago |
Christopher Probst
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9410acc9a9
#4289 Move isPowerOfTwo to THREE.Math and update all references
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11 years ago |
Dan V
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c43ea38dee
Render buffer geometry lines/particles separately from buffer update
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11 years ago |
Ben Houston
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04ce05d49c
unifying shader names.
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11 years ago |
WestLangley
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bb31515d6b
Vector3.get*FromMatrix() -> Vector3.setFromMatrix*()
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11 years ago |
Mr.doob
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accc1ce358
WebGLRenderer: Added clearColor, clearDepth and clearStencil. See discussion in ef7ead99873d1a6059a21cb419484ce0ff8c1b89.
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11 years ago |
Mr.doob
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0ade4a1d3a
WebGLRenderer: Setting alpha to false by default.
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11 years ago |
Mr.doob
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692f1376d1
Unified Particle into Sprite. Renamed ParticleBasicMaterial to ParticleSystemMaterial. Fixes #968.
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12 years ago |
Mr.doob
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030be9487f
CanvasRenderer/WebGLRenderer: Support for cases were setSize() is not called. See #2835.
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12 years ago |
Mr.doob
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e7e3493ba3
WebGLRenderer: Removed clearColor/clearAlpha warnings.
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12 years ago |
Mr.doob
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c7f215d4f3
Removed window dependencies. See #478.
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12 years ago |
Mr.doob
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3f3cfa27de
Removed THREE.Ribbon. See #3860.
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12 years ago |
Mr.doob
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25ddedc6ab
Merge branch 'ARB8-DDS' of https://github.com/benoitjacquier/three.js into dev
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12 years ago |
Ian Kerr
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308d0aee37
This commit fixes a skinning bug that occurs when two or more SkinnedMesh objects share a common material and have bone textures of different sizes. Currently, bone texture sizes are hard coded into the shader program, requiring the program to be re-built when the bone texture size changes; however, the current implementation does not handle this correctly, which can lead to the shader accessing incorrect bone transforms.
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12 years ago |
benoitjacquier
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d9d78d20a6
Support for uncompressed ARGB DDS
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12 years ago |
Mr.doob
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f668128084
WebGLRenderer: Try to initialise 'webgl' context too. WebGLRenderer3: Check if gl is null.
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12 years ago |
Mr.doob
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a837477679
Simpler check for colors in geometry. As suggested by @WestLangley in af042be6ba96a7284e2d3301cc29e45014a4aedd.
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12 years ago |
Mr.doob
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af042be6ba
Fixed geometry colors check. See #3649.
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12 years ago |