Commit History

Author SHA1 Message Date
  Mr.doob 76c664003d BufferGeometry: Removed dynamic property. 11 years ago
  Mr.doob c2c9ad7f57 WebGLRenderer: enabledAttributes using a typedarray instead of object. 11 years ago
  Mr.doob f1630e9251 WebGLRenderer: Geometry2 support. 11 years ago
  Mr.doob 785f8edf51 WebGLRenderer: Use materialIndex 0 when combining BufferGeometry and MeshFaceMaterial. Fixes #4423. 11 years ago
  Mr.doob 0a55503176 Removed MeshPhongMaterial.perPixel as per @WestLangley suggestion in #4338. 11 years ago
  Mr.doob b7950e02a3 WebGLRenderer: Giving ‘position’ attribute index 0 by default. Fixes #4364. 11 years ago
  Mr.doob 1c72bbb46d WebGLRenderer: Renamed givenGLContext parameter to context. 11 years ago
  Prabindh Sundareson 76eb355aff WebGLRenderer: Modify to take in existing WebGL context 11 years ago
  Mr.doob edf14d2e6a BufferGeometry: Removed remaining numItems usage. 11 years ago
  Mr.doob 2d644178f5 Simplified WebGLRenderer setScissor a bit more. 11 years ago
  Mr.doob f3d82d4bfd Simplified WebGLRenderer’s setViewport and setScissor. 11 years ago
  Juergen Ahting 87a36a6bbb WebGLRenderer: consistent handling of devicePixelRatio in setSize, setViewport and setScissor 11 years ago
  Vivien Miniussi c89cefd422 [r4317] THREE.Lines support indexed geometry 11 years ago
  Christopher Probst 9410acc9a9 #4289 Move isPowerOfTwo to THREE.Math and update all references 11 years ago
  Dan V c43ea38dee Render buffer geometry lines/particles separately from buffer update 11 years ago
  Ben Houston 04ce05d49c unifying shader names. 11 years ago
  WestLangley bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 years ago
  Mr.doob accc1ce358 WebGLRenderer: Added clearColor, clearDepth and clearStencil. See discussion in ef7ead99873d1a6059a21cb419484ce0ff8c1b89. 11 years ago
  Mr.doob 0ade4a1d3a WebGLRenderer: Setting alpha to false by default. 11 years ago
  Mr.doob 692f1376d1 Unified Particle into Sprite. Renamed ParticleBasicMaterial to ParticleSystemMaterial. Fixes #968. 12 years ago
  Mr.doob 030be9487f CanvasRenderer/WebGLRenderer: Support for cases were setSize() is not called. See #2835. 12 years ago
  Mr.doob e7e3493ba3 WebGLRenderer: Removed clearColor/clearAlpha warnings. 12 years ago
  Mr.doob c7f215d4f3 Removed window dependencies. See #478. 12 years ago
  Mr.doob 3f3cfa27de Removed THREE.Ribbon. See #3860. 12 years ago
  Mr.doob 25ddedc6ab Merge branch 'ARB8-DDS' of https://github.com/benoitjacquier/three.js into dev 12 years ago
  Ian Kerr 308d0aee37 This commit fixes a skinning bug that occurs when two or more SkinnedMesh objects share a common material and have bone textures of different sizes. Currently, bone texture sizes are hard coded into the shader program, requiring the program to be re-built when the bone texture size changes; however, the current implementation does not handle this correctly, which can lead to the shader accessing incorrect bone transforms. 12 years ago
  benoitjacquier d9d78d20a6 Support for uncompressed ARGB DDS 12 years ago
  Mr.doob f668128084 WebGLRenderer: Try to initialise 'webgl' context too. WebGLRenderer3: Check if gl is null. 12 years ago
  Mr.doob a837477679 Simpler check for colors in geometry. As suggested by @WestLangley in af042be6ba96a7284e2d3301cc29e45014a4aedd. 12 years ago
  Mr.doob af042be6ba Fixed geometry colors check. See #3649. 12 years ago