Commit History

Author SHA1 Message Date
  Mr.doob 692f1376d1 Unified Particle into Sprite. Renamed ParticleBasicMaterial to ParticleSystemMaterial. Fixes #968. 12 years ago
  Mr.doob e65bec241c Removed setGeometry() and setMaterial() from Mesh. Moved the boundSphere check to Frustum and Raycasting. 12 years ago
  Mr.doob 99358076dd Removed unused object.boundRadius and object.boundRadiusScale. 13 years ago
  Mr.doob 6a0b0eb1fd Split SceneUtils.cloneObject into *.clone() 13 years ago
  Mr.doob cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 years ago
  Mr.doob c9213ab544 Added default material to Mesh, Line and ParticleSystem. Fixes #1373. 14 years ago
  alteredq 43036191c6 Added frustum culling also for ParticleSystems. 14 years ago
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. 14 years ago
  Mr.doob d1e3a9d872 Object3D::screenPosition ⟶ Object3D::positionScreen 15 years ago
  alteredq 750a242f0c Added vertex colors for particles. 15 years ago
  alteredq 5365a11b0e Small refactoring in handling of "dirty" buffers in WebGLRenderer. 15 years ago
  alteredq 8227d9f118 Added billboard particles (semi-opaque depth sorted). 15 years ago
  alteredq 1d9c3405a3 Changed ParticleSystem to autoupdate transform by default (as do Mesh and Line objects). 15 years ago
  alteredq e43de3dcf7 Refactored lines handling in WebGLRenderer to use the same internal machinery as meshes. 15 years ago