Mr.doob
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692f1376d1
Unified Particle into Sprite. Renamed ParticleBasicMaterial to ParticleSystemMaterial. Fixes #968.
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12 years ago |
Mr.doob
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e65bec241c
Removed setGeometry() and setMaterial() from Mesh. Moved the boundSphere check to Frustum and Raycasting.
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12 years ago |
Mr.doob
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99358076dd
Removed unused object.boundRadius and object.boundRadiusScale.
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13 years ago |
Mr.doob
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6a0b0eb1fd
Split SceneUtils.cloneObject into *.clone()
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13 years ago |
Mr.doob
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cdfc4f3b8a
Implemented Object.create( *.prototype ) pattern as per discussion in #2080.
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13 years ago |
Mr.doob
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c9213ab544
Added default material to Mesh, Line and ParticleSystem. Fixes #1373.
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14 years ago |
alteredq
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43036191c6
Added frustum culling also for ParticleSystems.
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14 years ago |
Mr.doob
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6b151b552e
Merging with @alteredq's experimental branches.
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14 years ago |
Mr.doob
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d1e3a9d872
Object3D::screenPosition ⟶ Object3D::positionScreen
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15 years ago |
alteredq
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750a242f0c
Added vertex colors for particles.
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15 years ago |
alteredq
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5365a11b0e
Small refactoring in handling of "dirty" buffers in WebGLRenderer.
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15 years ago |
alteredq
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8227d9f118
Added billboard particles (semi-opaque depth sorted).
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15 years ago |
alteredq
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1d9c3405a3
Changed ParticleSystem to autoupdate transform by default (as do Mesh and Line objects).
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15 years ago |
alteredq
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e43de3dcf7
Refactored lines handling in WebGLRenderer to use the same internal machinery as meshes.
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15 years ago |