提交历史

作者 SHA1 备注 提交日期
  Mr.doob 7b58b806d3 Fixed NormalToComponent function (it was over saturated). 15 年之前
  Mr.doob bf3dede88a Implemented MeshNormalMaterial in SVGRenderer 15 年之前
  Mr.doob 4d209ac433 Implemented material blendings (THREE.NormalBlending, THREE.AdditiveBlending, THREE.SubtractiveBlending) in CanvasRenderer 15 年之前
  Mr.doob 696bd4715f Added another depth material test. 15 年之前
  Mr.doob 7d8fd5f874 CanvasRenderer now renders MeshDepthMaterial properly (per vertex). Gouraud is one step closer :) 15 年之前
  Mr.doob 05b496d822 Merge remote branch 'alteredq/materials' into materials 15 年之前
  Mr.doob d2b6d7df0c Updating README's example 15 年之前
  alteredq 0163e4f2f5 Added (commented out) MeshDepthMaterial support to WebGLRenderer. 15 年之前
  Mr.doob 7264105fe9 Merge remote branch 'alteredq/materials' into materials 15 年之前
  Mr.doob 591c4c5bef Merging alteredq branch. 15 年之前
  Mr.doob 6f58fb8e11 Compiled again just in case. 15 年之前
  Mr.doob 5daf1e0192 Merge remote branch 'alteredq/materials' into materials 15 年之前
  Mr.doob 10449405dd I know I can do it... 15 年之前
  alteredq b6e42d54d9 Added missing MeshDepthMaterial.js 15 年之前
  Mr.doob fa48600918 Trying to merge... 15 年之前
  Mr.doob 5feee3839f Trying to merge... 15 年之前
  alteredq b09308c238 Synced with mrdoob's materials branch. 15 年之前
  Mr.doob 11bde7e2d3 Just realised that the tweak is not needed. 15 年之前
  Mr.doob aebe898625 Forgot to commit MeshDepthMaterial 15 年之前
  alteredq bfb8242928 WebGLRenderer also working. 15 年之前
  Mr.doob 98dc841aab Added MeshDepthMaterial. 15 年之前
  Mr.doob 64df690cc0 SVGRenderer also working. 15 年之前
  Mr.doob 22f48a731b CanvasRenderer handles textures again. 15 年之前
  Mr.doob adb275a093 Material constants and `THREE.Texture` 15 年之前
  Mr.doob 237f165555 ParticleCircleMaterial working again with CanvasRenderer 15 年之前
  Mr.doob ce3d641ff2 Changed materials format a bit. 15 年之前
  alteredq 25d8237283 Fixed broken syntax for new material triplet. 15 年之前
  alteredq 7ce3b0f7d2 Experimenting with different syntax for materials (just hex instead of THREE.Color in API), checking how it feels with shaders example. 15 年之前
  unknown ed6f2ccd79 Testing workflow with branches - this should merge changes from "master" branch to "materials". 15 年之前
  unknown 9d79aba4d8 Merge branch 'master' into materials 15 年之前