Commit History

Author SHA1 Message Date
  Julian Walker 7c94809ed2 Using projection * view * obj matrix to transform vertices in Renderer instead of transforming twice (once by view * obj and once by projection). 15 years ago
  Mr.doob 5ff2dfcaca - Added Mesh.flipSided boolean 15 years ago
  Mr.doob 8f543db16d * Refactored `CanvasRenderer` (more duplicated code, but easier to handle) 15 years ago
  Mr.doob 7d43f5394c - While we're at it, let's add particle rotations too. 15 years ago
  Mr.doob 418a1bc287 * Added `ParticleCircleMaterial` and `ParticleBitmapMaterial` 15 years ago
  Mr.doob 7b385cf7a8 - First version of the WebGLRenderer (ColorFillMaterial and FaceColorFillMaterial by now) 15 years ago
  Mr.doob 7935bc8ab9 - Changed Camera system. (Thx [Paul Brunt](http://github.com/supereggbert)) 15 years ago
  Mr.doob 0aac038d58 - JSLinted 15 years ago
  Mr.doob 225947aaf9 - Minor clean up 15 years ago
  Mr.doob 90f54e2507 - CanvasRenderer expands screen space points (workaround for antialias gaps). 15 years ago
  Mr.doob 06c7ec335f - Added Camera3D.autoUpdateMatrix 15 years ago
  Mr.doob e98397cb5a + Added Line Object 15 years ago
  Mr.doob 2a334e0862 Credit where credit is due. 15 years ago
  Mr.doob a6e98d7e9a Removed Class.js dependency 15 years ago
  Mr.doob 106c77b9d0 Reverting 15 years ago
  Paul Brunt 91023d3f8a webgl finally rendering 15 years ago
  Paul Brunt aac043805c first attempt at webGL renderer - not working yet 15 years ago
  Paul Brunt 1186a312f3 correct minor error in particle sizes 15 years ago
  Paul Brunt daf53d854d Now using projection matrix and particles are culled 15 years ago
  Mr.doob 271ad498c6 Better handling of Color 15 years ago
  Mr.doob a90c4e107f First public version. Still a lot to do 15 years ago