Julian Walker
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7c94809ed2
Using projection * view * obj matrix to transform vertices in Renderer instead of transforming twice (once by view * obj and once by projection).
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15 years ago |
Mr.doob
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5ff2dfcaca
- Added Mesh.flipSided boolean
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15 years ago |
Mr.doob
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8f543db16d
* Refactored `CanvasRenderer` (more duplicated code, but easier to handle)
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15 years ago |
Mr.doob
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7d43f5394c
- While we're at it, let's add particle rotations too.
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15 years ago |
Mr.doob
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418a1bc287
* Added `ParticleCircleMaterial` and `ParticleBitmapMaterial`
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15 years ago |
Mr.doob
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7b385cf7a8
- First version of the WebGLRenderer (ColorFillMaterial and FaceColorFillMaterial by now)
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15 years ago |
Mr.doob
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7935bc8ab9
- Changed Camera system. (Thx [Paul Brunt](http://github.com/supereggbert))
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15 years ago |
Mr.doob
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0aac038d58
- JSLinted
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15 years ago |
Mr.doob
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225947aaf9
- Minor clean up
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15 years ago |
Mr.doob
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90f54e2507
- CanvasRenderer expands screen space points (workaround for antialias gaps).
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15 years ago |
Mr.doob
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06c7ec335f
- Added Camera3D.autoUpdateMatrix
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15 years ago |
Mr.doob
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e98397cb5a
+ Added Line Object
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15 years ago |
Mr.doob
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2a334e0862
Credit where credit is due.
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15 years ago |
Mr.doob
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a6e98d7e9a
Removed Class.js dependency
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15 years ago |
Mr.doob
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106c77b9d0
Reverting
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15 years ago |
Paul Brunt
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91023d3f8a
webgl finally rendering
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15 years ago |
Paul Brunt
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aac043805c
first attempt at webGL renderer - not working yet
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15 years ago |
Paul Brunt
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1186a312f3
correct minor error in particle sizes
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15 years ago |
Paul Brunt
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daf53d854d
Now using projection matrix and particles are culled
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15 years ago |
Mr.doob
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271ad498c6
Better handling of Color
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15 years ago |
Mr.doob
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a90c4e107f
First public version. Still a lot to do
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15 years ago |