Commit történet

Szerző SHA1 Üzenet Dátum
  Mr.doob 7fa9abeda2 Quaternion, Vector*: Added offset to fromArray() 11 éve
  Mr.doob 2c4f25af3d Vector*: Simpler negate code. 11 éve
  Joshua Koo aafd29c50a Code transforming mrdoob style second attempt See #4806 11 éve
  Mr.doob 40633c8573 Cleaned up warnings and error messages. 11 éve
  Mr.doob 174ed38ff5 Code clean up. 11 éve
  Tom Whittock 8375a6f421 Use clamp for clampScalar implementation 11 éve
  Tom Whittock 3a58a5804c Add Vector methods clampScalar, floor, ceil, round, roundToZero 11 éve
  Mr.doob d30c3703c8 Code clean up and now using inv* pattern. 12 éve
  Mr.doob af203fe9dd Returning this in fromArray methods. 12 éve
  Mr.doob e68aeeacaf Added fromArray() to Vector* for convenience. 12 éve
  Mr.doob cc57273cf4 Reverting to Object.prototype = { pattern. Only using it on the methods that really need it. 12 éve
  Mr.doob 56825c9acf Vector4: Moved around the new methods to keep the end structure like in Vector2/3. 12 éve
  Mr.doob 9eaf84a50f Added Vector*.toArray(). Implemented in SceneExporter2. 12 éve
  Mr.doob f60212b5b0 Removed re-asigning of constructors. 12 éve
  Ben Houston e2df06e005 fix three missed conversions to closures. switch to extending math prototypes rather than replacing them. This is to ensure that types created in closures within a type's prototype definition get their prototype updated with the full definition. 12 éve
  Mr.doob 24036c9b25 Added deprecated messages to avoid silent errors when using renamed methods. See #2883. 12 éve
  Mr.doob a851b6b645 Removed debugger bits. 12 éve
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 éve
  Mr.doob 081a1fd646 Renamed .multiplyMatrix* to .applyMatrix* and .multiplyQuaternion to .applyQuaternion as suggested by @WestLangley in #2860. 12 éve
  Mr.doob 127c0f2400 matrix.multiplyVector3 to vector.multiplyMatrix4 as suggested in #2860. 12 éve
  Mr.doob 67b55a6f10 More space/tabs clean up. 12 éve
  Ben Houston dafc56fd84 use switch statements in Vector2/3/4.getComponents()/setComponents() based on it being 5-10x faster than index-to-name based on benchmark_vector3components.html 12 éve
  Ben Houston a963e2dc38 remove lazy-conditions. 12 éve
  Ben Houston a1ac92dbb2 Merge branch 'vector-index-accessors' into dev 12 éve
  Ben Houston 2613df2088 inline Vector2/3/4/Quaternion.length()/lengthSq() and optimize Vector2/3/4.setLength() with unit test coverage. 12 éve
  Ben Houston d23fc1b8cb Three.js style formatting. 12 éve
  Ben Houston 8c519c85a6 Vector2/3/4 setComponent, getComponent accessors (more efficient this time.) 12 éve
  Ben Houston d821397c16 fixed #2728, Moved geometry primitives out of src/core into src/math. src/core is now exclusive scene primitives. 12 éve