Histórico de Commits

Autor SHA1 Mensagem Data
  alteredq 060b294a12 WebGLDeferredRenderer: added tonemapping. há 12 anos atrás
  alteredq 4a976331d8 WebGLDeferredRenderer: trying to fix AreaLights. há 12 anos atrás
  alteredq 39db179b82 WebGLDeferredRenderer: made attenuation parameters properties of AreaLight instead of hardcoded constants. há 12 anos atrás
  alteredq e95c6e3dab WebGLDeferredRenderer: more area lights shader optimizations. há 12 anos atrás
  alteredq ae6bd16f05 WebGLDeferredRenderer: added specular term for area lights. há 12 anos atrás
  alteredq a3eca4aae0 WebGLDeferredRenderer: taking into account material color and light intensity for area lights. há 12 anos atrás
  alteredq 83136c5dad WebGLDeferredRenderer: optimized area lights computation. há 12 anos atrás
  alteredq cd92495139 WebGLDeferredRenderer: merged @MPanknin's area lights. há 12 anos atrás
  alteredq 96fd7a947f WebGLDeferredRenderer: optimized spotlight shader. há 12 anos atrás
  alteredq 1f6ebe7595 WebGLDeferredRenderer: added hemisphere light support. há 12 anos atrás
  alteredq 94bc3fd517 WebGLDeferredRenderer: added physically based specular term to spotlights. há 12 anos atrás
  alteredq 0dedd3fdf3 WebGLDeferredRenderer: added wrap around lighting to spotlights. há 12 anos atrás
  alteredq e04c17e0ea WebGLDeferredRenderer: more refactoring of deferred shaders. há 12 anos atrás
  alteredq 851f7038d3 WebGLDeferredRenderer: back to simpler light terms combine. há 12 anos atrás
  alteredq 2f0d26ad4e WebGLDeferredRenderer: refactored light shaders. há 12 anos atrás
  alteredq f5f0b932d3 WebGLDeferredRenderer: refactored point lights. há 12 anos atrás
  alteredq 0d00644eb6 WebGLDeferredRenderer: refactored directional lights. há 12 anos atrás
  alteredq 72dae73940 WebGLDeferredRenderer: refactored spotlights. há 12 anos atrás
  alteredq 133895ce2f WebGLDeferredRenderer: merged with @MPanknin's spotlights. há 12 anos atrás
  alteredq 7649278955 WebGLDeferredRenderer: closer look to forward renderer. há 12 anos atrás
  alteredq b4a9081c27 WebGLDeferredRenderer: added support for environment mapping. há 12 anos atrás
  alteredq 263960c8f8 WebGLDeferredRenderer: fixed light terms combination and z-fighting glitches. há 12 anos atrás
  alteredq bc97d632b2 WebGLDeferredRenderer: made directional light more similar to forward renderer. há 12 anos atrás
  alteredq 62510731d3 WebGLDeferredRenderer: updated DirectionalLights handling. há 12 anos atrás
  alteredq 3bfea50f9b WebGLDeferredRenderer: specular term behavior closer to forward renderer. há 12 anos atrás
  alteredq f7e1543715 WebGLDeferredRenderer: testing depth buffer sharing between geometry and light passes. há 12 anos atrás
  alteredq 15eb28e839 WebGLDeferredRenderer: removed normal chunks from color pass shader. há 12 anos atrás
  alteredq e38f9c840a WebGLDeferredRenderer: add support for skinning. há 12 anos atrás
  alteredq 56417d2011 WebGLDeferredRenderer: changed global ADDITIVE_SPECULAR renderer parameter into per-object material parameter in color G-buffer. há 12 anos atrás
  alteredq aff0f9d204 WebGLDeferredRenderer: a bit better emissive color. há 12 anos atrás