Mr.doob
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29ab8246b6
Raycaster/Projector: Skip morphtarget if influence === 0.
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11 anos atrás |
Mr.doob
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12d5432561
Raycaster: Clean up morph code.
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11 anos atrás |
Eric Wieser
|
48663e9bce
Adds support for raycasting with morphs
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11 anos atrás |
WestLangley
|
bb31515d6b
Vector3.get*FromMatrix() -> Vector3.setFromMatrix*()
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11 anos atrás |
Mr.doob
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692f1376d1
Unified Particle into Sprite. Renamed ParticleBasicMaterial to ParticleSystemMaterial. Fixes #968.
|
12 anos atrás |
jotinha
|
172e6a6243
added backside support to raycaster.intersectObject
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12 anos atrás |
Mr.doob
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cc7a786c5b
Raycaster: Move vertices variable to the right place.
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12 anos atrás |
Mr.doob
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73915e8a6e
Raycaster: Check that line.geometry is instanceof Geometry. Fixes #3779.
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12 anos atrás |
Mr.doob
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1c92b9abfb
Fixed Raycaster BufferGeometry breakage.
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12 anos atrás |
Mr.doob
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1d5b5cdd3c
Raycaster: Support for Non-indexed BufferGeometries.
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12 anos atrás |
jotinha
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3699fc2336
Support for boundingSphere with arbitrary center
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12 anos atrás |
Mr.doob
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c3636849cf
Code clean up.
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12 anos atrás |
Mr.doob
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2e7e660c2a
Merge @jotinha/dev-raycaster-aabb-2.
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12 anos atrás |
Mr.doob
|
299f13ae0d
Raycaster: Initialising vA, vB and vC once instead of per object check.
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12 anos atrás |
Mr.doob
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41dcce8e8b
Removed Face4 bits in src.
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12 anos atrás |
jotinha
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d403e841ca
moved ray triangle intersection to ray
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12 anos atrás |
jotinha
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a518807e49
Raycaster checks for bounding box intersection
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12 anos atrás |
stephomi
|
8b446fb57f
Remove remaining ray normalization in Raycaster.
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12 anos atrás |
stephomi
|
15ac1a6f4e
Rename intersectionRay + add it in Triangle.prototype.
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12 anos atrás |
stephomi
|
62122822ec
Normalize ray when transforming it + intersection RayTriangle.
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12 anos atrás |
stephomi
|
78b653e557
We do the line-picking in local space.
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12 anos atrás |
stephomi
|
bbe05b69f5
Rename distanceToSegment to distanceSqToSegment.
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12 anos atrás |
stephomi
|
1f7cc3d7f8
The ray is now used as a ray instead as a line.
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12 anos atrás |
stephomi
|
f58e144d9e
Rename and fix the function that computes the ray-line intersection
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12 anos atrás |
Mr.doob
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6e96b2418a
Code clean up.
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12 anos atrás |
Mr.doob
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e65bec241c
Removed setGeometry() and setMaterial() from Mesh. Moved the boundSphere check to Frustum and Raycasting.
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12 anos atrás |
stephomi
|
575dbe852e
Support for ray-line picking with scale matrix + polish few stuffs.
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12 anos atrás |
stephomi
|
e646663c0c
Support for THREE.LinePieces raypicking.
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12 anos atrás |
Stéphane
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ec69825108
The raycaster can now pick lines... given a 3D precision threshold.
|
12 anos atrás |
michael
|
5d2bc56312
Removed invalid face from raycast.
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12 anos atrás |