Histórico de commits

Autor SHA1 Mensagem Data
  Mr.doob 29ab8246b6 Raycaster/Projector: Skip morphtarget if influence === 0. 11 anos atrás
  Mr.doob 12d5432561 Raycaster: Clean up morph code. 11 anos atrás
  Eric Wieser 48663e9bce Adds support for raycasting with morphs 11 anos atrás
  WestLangley bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 anos atrás
  Mr.doob 692f1376d1 Unified Particle into Sprite. Renamed ParticleBasicMaterial to ParticleSystemMaterial. Fixes #968. 12 anos atrás
  jotinha 172e6a6243 added backside support to raycaster.intersectObject 12 anos atrás
  Mr.doob cc7a786c5b Raycaster: Move vertices variable to the right place. 12 anos atrás
  Mr.doob 73915e8a6e Raycaster: Check that line.geometry is instanceof Geometry. Fixes #3779. 12 anos atrás
  Mr.doob 1c92b9abfb Fixed Raycaster BufferGeometry breakage. 12 anos atrás
  Mr.doob 1d5b5cdd3c Raycaster: Support for Non-indexed BufferGeometries. 12 anos atrás
  jotinha 3699fc2336 Support for boundingSphere with arbitrary center 12 anos atrás
  Mr.doob c3636849cf Code clean up. 12 anos atrás
  Mr.doob 2e7e660c2a Merge @jotinha/dev-raycaster-aabb-2. 12 anos atrás
  Mr.doob 299f13ae0d Raycaster: Initialising vA, vB and vC once instead of per object check. 12 anos atrás
  Mr.doob 41dcce8e8b Removed Face4 bits in src. 12 anos atrás
  jotinha d403e841ca moved ray triangle intersection to ray 12 anos atrás
  jotinha a518807e49 Raycaster checks for bounding box intersection 12 anos atrás
  stephomi 8b446fb57f Remove remaining ray normalization in Raycaster. 12 anos atrás
  stephomi 15ac1a6f4e Rename intersectionRay + add it in Triangle.prototype. 12 anos atrás
  stephomi 62122822ec Normalize ray when transforming it + intersection RayTriangle. 12 anos atrás
  stephomi 78b653e557 We do the line-picking in local space. 12 anos atrás
  stephomi bbe05b69f5 Rename distanceToSegment to distanceSqToSegment. 12 anos atrás
  stephomi 1f7cc3d7f8 The ray is now used as a ray instead as a line. 12 anos atrás
  stephomi f58e144d9e Rename and fix the function that computes the ray-line intersection 12 anos atrás
  Mr.doob 6e96b2418a Code clean up. 12 anos atrás
  Mr.doob e65bec241c Removed setGeometry() and setMaterial() from Mesh. Moved the boundSphere check to Frustum and Raycasting. 12 anos atrás
  stephomi 575dbe852e Support for ray-line picking with scale matrix + polish few stuffs. 12 anos atrás
  stephomi e646663c0c Support for THREE.LinePieces raypicking. 12 anos atrás
  Stéphane ec69825108 The raycaster can now pick lines... given a 3D precision threshold. 12 anos atrás
  michael 5d2bc56312 Removed invalid face from raycast. 12 anos atrás