alteredq
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83a894e61c
Changed vertexColor default from "false" to "THREE.NoColor" constant. Added missing morphNormals parameter to ShaderMaterial.
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13 years ago |
alteredq
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e16fb7cfd0
Updated builds.
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13 years ago |
alteredq
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7abcc568cf
Updated builds.
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13 years ago |
alteredq
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06fbed6503
Modified MD2CharacterComplex to allow for sharing of geometries and textures. Added API for toggling shadows and visibility.
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13 years ago |
alteredq
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e19f442f30
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
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13 years ago |
alteredq
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eb37f601b5
Added MorphBlendMesh, MD2CharacterComplex and corresponding example.
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13 years ago |
Mr.doob
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a4088b8945
r48
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13 years ago |
Mr.doob
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c9213ab544
Added default material to Mesh, Line and ParticleSystem. Fixes #1373.
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13 years ago |
Mr.doob
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bc6374e5f2
Merging with @alteredq' dev branch.
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13 years ago |
Mr.doob
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2fa0d87e22
I can't see these being used either.
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13 years ago |
Mr.doob
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dda3846a5f
I can't see Edge being used anywhere.
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13 years ago |
Mr.doob
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f50e03408a
Merging with @alteredq' dev branch.
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13 years ago |
Mr.doob
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137b5b35c4
Commented out unused methods.
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13 years ago |
Mr.doob
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840254269d
Renamed Scene' .addObject() and .removeObject() to .__addObject() and .__removeObject()
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13 years ago |
Mr.doob
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aa780e820c
Somehow the lookAt() doesn't need the scale bit...
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13 years ago |
Mr.doob
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6aa1ae2db7
Fixed Vector3' getRotationFromMatrix(). Trying to use it again in Object3D' applyMatrix()
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13 years ago |
alteredq
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025fb6243a
Merge part 2.
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13 years ago |
alteredq
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29e875a3d5
Merging with mrdoob's dev branch, step 1.
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13 years ago |
Mr.doob
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9809101319
Implemented Object3D.applyMatrix().
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13 years ago |
alteredq
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baf0f65e1d
Made Vector3.relativeToAbsolute and absoluteToRelative garbage collection friendly.
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13 years ago |
Mr.doob
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70ea860ca0
Updated builds.
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13 years ago |
Mr.doob
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c1b59c0204
Updated builds.
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13 years ago |
Mr.doob
|
6b63c04d39
Updated builds.
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13 years ago |
alteredq
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8ac9e70e6e
Added proper doubleSided handling for Phong. Added doubleSided performance test.
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13 years ago |
alteredq
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9f806fa522
Made ExtrudeGeometry creating UVs for all faces all the time.
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13 years ago |
Mr.doob
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448e50759d
If extractUrlBase returns '' textures in the root folder won't load. Fixes #1314.
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13 years ago |
alteredq
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a763461d42
Added lerpSelf to Vector2, Vector3 and UV. Added handling of UVs to GeometryUtils.tessellate.
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13 years ago |
alteredq
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14fdaa11e7
Added Face3.clone, Face4.clone, GeometryUtils.tessellate and tessellate + explode example.
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13 years ago |
alteredq
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0ed890f71c
Added Vertex.clone and GeometryUtils.explode.
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13 years ago |
alteredq
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6862c7d935
Fixed horse-induced animation playback bug.
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13 years ago |