提交历史

作者 SHA1 备注 提交日期
  alteredq 94bc3fd517 WebGLDeferredRenderer: added physically based specular term to spotlights. 12 年之前
  alteredq 0dedd3fdf3 WebGLDeferredRenderer: added wrap around lighting to spotlights. 12 年之前
  alteredq e04c17e0ea WebGLDeferredRenderer: more refactoring of deferred shaders. 12 年之前
  alteredq 851f7038d3 WebGLDeferredRenderer: back to simpler light terms combine. 12 年之前
  alteredq 2f0d26ad4e WebGLDeferredRenderer: refactored light shaders. 12 年之前
  alteredq f5f0b932d3 WebGLDeferredRenderer: refactored point lights. 12 年之前
  alteredq 0d00644eb6 WebGLDeferredRenderer: refactored directional lights. 12 年之前
  alteredq 72dae73940 WebGLDeferredRenderer: refactored spotlights. 12 年之前
  alteredq 133895ce2f WebGLDeferredRenderer: merged with @MPanknin's spotlights. 12 年之前
  alteredq 7649278955 WebGLDeferredRenderer: closer look to forward renderer. 12 年之前
  alteredq b4a9081c27 WebGLDeferredRenderer: added support for environment mapping. 12 年之前
  alteredq 263960c8f8 WebGLDeferredRenderer: fixed light terms combination and z-fighting glitches. 12 年之前
  alteredq bc97d632b2 WebGLDeferredRenderer: made directional light more similar to forward renderer. 12 年之前
  alteredq 62510731d3 WebGLDeferredRenderer: updated DirectionalLights handling. 12 年之前
  alteredq 3bfea50f9b WebGLDeferredRenderer: specular term behavior closer to forward renderer. 12 年之前
  alteredq f7e1543715 WebGLDeferredRenderer: testing depth buffer sharing between geometry and light passes. 12 年之前
  alteredq 15eb28e839 WebGLDeferredRenderer: removed normal chunks from color pass shader. 12 年之前
  alteredq e38f9c840a WebGLDeferredRenderer: add support for skinning. 12 年之前
  alteredq 56417d2011 WebGLDeferredRenderer: changed global ADDITIVE_SPECULAR renderer parameter into per-object material parameter in color G-buffer. 12 年之前
  alteredq aff0f9d204 WebGLDeferredRenderer: a bit better emissive color. 12 年之前
  alteredq de059e3333 WebGLDeferredRenderer: added wrapAround material parameter to color G-buffer. 12 年之前
  alteredq 189f042445 WebGLDeferredRenderer: renamed multiply => brightness. 12 年之前
  alteredq 985ea0b1e3 WebGLDeferredRenderer: simplified emissive pass. 12 年之前
  alteredq 62d71401fd WebGLDeferredRenderer: merged normal and depth passes into a single pass. 12 年之前
  alteredq a8069fe2bd WebGLDeferredRenderer: merged bump and morph normals shaders into single normal shader. 12 年之前
  alteredq b7d916e760 WebGLDeferredRenderer: removed unused unlit shader. 12 年之前
  alteredq f067f784f2 Deferred shading: merged color correction pass into composite one. 12 年之前
  alteredq 6b17fd9d6b Deferred shading: replaced special case handling of emitters with emissive color in G-buffer and full-screen emissive pass. Added handling of directional lights. 12 年之前
  alteredq afd65e4e65 Added handling of resizing to DeferredHelper. 12 年之前
  alteredq 19df092da9 Moved the rest of deferred pipeline from examples into DeferredHelper. 12 年之前