Histórico de Commits

Autor SHA1 Mensagem Data
  Mr.doob b23a98f82b Added DirectionalLightShadow and SpotLightShadow. Automatically adjust SpotLightShadow. See #7690. há 9 anos atrás
  tschw 073c3ab29d Refactored vWorldPosition from phong to envmap where it actually belongs. há 9 anos atrás
  Mr.doob d277a2c199 Added ColorKeyframeTrack to common.json. See #8447. há 9 anos atrás
  Mr.doob e207eb57ca Added THREE.AudioContext. há 9 anos atrás
  Mr.doob 6cd221e04c Merge pull request #8370 from EvilPeanut/audio-dev há 9 anos atrás
  Reece Lecrivain c24a17b5a1 Remove THREE.AudioBuffer and add back removed whitespace há 9 anos atrás
  Reece Lecrivain a389733248 Add AudioLoader.js to common.json há 9 anos atrás
  Mr.doob 379f902d15 Merged ambient_pars.glsl into lights_pars.glsl há 9 anos atrás
  Ben Houston 35c696c820 first quick attempt at a spherical coordinate class. há 9 anos atrás
  Ben Houston b701b7eb00 inline tone mapping mostly works. há 9 anos atrás
  Ben Houston 47c1f47f6d minor fixes for premultiplied alpha option on materials. há 9 anos atrás
  Ben Houston 53bf8967bd Merge branch 'pmrem2' into output_encoding há 10 anos atrás
  Ben Houston 9ae10fc91f remove linear_to_gamma_fragment, replaced by new output encoding support. há 10 anos atrás
  Mr.doob 534373db0c Fixed build warnings. (I see I see...) há 10 anos atrás
  Mr.doob 462d8d7c9d Merge branch 'material_glsl_files' of https://github.com/bhouston/three.js into dev há 10 anos atrás
  Ben Houston 8350e0e49b use glsl files for material vert/frag sahders. há 10 anos atrás
  Ben Houston e7aa936cdf experiment moving material glsl out of ShaderLib.js há 10 anos atrás
  Ben Houston 653a2787ce remove encoding_template and WebGLShaderPrePRocessor as mrdoob has rewritten it. há 10 anos atrás
  Ben Houston 0540e0e3dd Merge branch 'texture_encoding' of [email protected]:bhouston/three.js.git into pmrem2 há 10 anos atrás
  Ben Houston 17d1b908f3 add preprocessor that by default uses the ShaderChunk library. há 10 anos atrás
  Ben Houston b057fed455 begin on swithcing texture encodings from uniforms to macros. há 10 anos atrás
  Ben Houston 6ae79e97a8 mostly working. há 10 anos atrás
  Ben Houston edf8e03fea bug fixes. há 10 anos atrás
  Mr.doob fb8ec33d9d ShaderLib: Added shadowMask to MeshLambertMaterial. há 10 anos atrás
  Mr.doob 8eaf494a46 Refactored ShadowMap code. há 10 anos atrás
  Mr.doob 766eea001c Moved Face4 to Three.Legacy. há 10 anos atrás
  Mr.doob 38dd0a5994 Moved TextGeometry back to core. Removed typeface_js hack. há 10 anos atrás
  Mr.doob 6aaa6af852 Clean up. há 10 anos atrás
  WestLangley 0e43d8b074 Lambert shader clean up há 10 anos atrás
  Mr.doob 7d9f979b2d Replaced Rectangle with Vector4. há 10 anos atrás