Commit History

Author SHA1 Message Date
  Mr.doob 275f339a64 Clean up. 10 years ago
  Ben Houston 036147e203 geometry/object.clips -> geometry/object.animation 10 years ago
  Ben Houston f89af19112 remove MorphAnimMesh from MD2Character and MD2Loader while retaining all functionality. 10 years ago
  Ben Houston ce70dc6ea4 refactor JSONLoader's loading of clips. Load morph sequences into clips. morphnormals and morphtarget_horse examples updated to new clip reader structure. 10 years ago
  Ben Houston a1a88ebc35 updating examples to new Clip parsing inside of JSONLoader/ObjectLoader. 10 years ago
  Ben Houston 10364f85f5 bugs. 10 years ago
  Ben Houston 801124dceb simplifying code in the clip-based animation system. 10 years ago
  Ben Houston 43f821d8f2 remove console.log. 10 years ago
  Ben Houston 71480f0a85 adapt webgl_animation_skinning_morph to the new clip design. 10 years ago
  Ben Houston 7e60f3a52d add new .clips support on Nodes and Geometries for simple/fast AnimationClip loading. 10 years ago
  Ben Houston 0e66ebc5c4 messing around with 'animations' compatibility with ThreeJS JSON export from Blender. 10 years ago
  Ben Houston d69840c682 KeyframeTrack.trim( start, end ). Return this if possible. Use fps in ObjectLoader. Add KeyframeTrack.scale() 10 years ago
  Ben Houston 4c7962b7a1 allow for automatic detection of AnimationClip lengths. 10 years ago
  Ben Houston ef5fc2e00c initial attempt at implementing @mrdoob's suggestion here: https://github.com/mrdoob/three.js/pull/6934#discussion_r36212808 10 years ago
  Ben Houston a33524773a reduce use of maps where possible in favor of arrays. 10 years ago
  Ben Houston 86523359e4 remove debugging output. 10 years ago
  Ben Houston 5022f4fb29 fix issues brought up by @liammagee 10 years ago
  Ben Houston 002c3135bc begin conversion of BlendCharacter to new animation system. 10 years ago
  Ben Houston 2bd48d573e start to replace the internals of MorphAnimMesh. 10 years ago
  Ben Houston cf343180ab optimizations and added USCCharacterMixer (mixer-based USCCharacter). 10 years ago
  Ben Houston 9eb5ca1554 bones work! various optimizations. 10 years ago
  Ben Houston 876eda7e0b only update scene graph values if actually different, only call triggerDirty if values changed. Use bone names. 10 years ago
  Ben Houston 4657a76fd3 fix bugs in KeyframeTrack.optimize/validate. Expand capabilities of PropertyBinding bind to work with bones. fix bugs with JSONLoader animation converter. 10 years ago
  Ben Houston 1be1d0511c memeoization of lerp. add optimize, trim, validate, sort to KeyframeTrack. Create separate AnimationClipCreator class to get demo code out of ThreeJS src/ directory. 10 years ago
  Ben Houston 0e5c35fd0a first pass at parsing JSONLoader hierarchy animations (keyframe + morphTargets). 10 years ago
  Ben Houston 74c2898d3f make morph target animation clips work. 10 years ago
  Ben Houston e6aad57c9f visibility track works. 10 years ago
  Ben Houston dc0ab1ee1d resolving bone names (two ways now to specify bones), allow for discrete interpolators. 10 years ago
  Ben Houston 77612e4f14 optimization - stage one. Reduce temp memory allocations, cache PropertyBinding.apply logic as a closure. 10 years ago
  Ben Houston ea152c13f6 add support for propertybindings to sub materials, and it works. 10 years ago