Commit History

Author SHA1 Message Date
  Ondřej Španěl a2388920ec Reset mask before clearing stencil (#26737) 1 year ago
  Don McCurdy 24ccd56fcb WebGLRenderer: Support "Linear Display P3" working color space and "Display P3" unlit rendering (#26644) 1 year ago
  林炳权 ac40584c52 Utils: export `createCanvasElement` to public and use it for `WebGPURenderer` module (#26601) 2 years ago
  Andrei Soprachev 1ad293d1da WebGLRenderer: Remove material condition for unconditional uniforms. (#26467) 2 years ago
  Michael Herzog 39305cf483 WebGLRenderer: Fix runtime error when rendering wireframes with empty geometry. (#26465) 2 years ago
  Sergey Makovkin a3c4192845 WebGLRenderer: Fix setRenderTarget()'s activeMipmapLevel (#26347) 2 years ago
  Cody Bennett b8a2003633 WebGLRenderer: invalidate materials on async instanceColor set (#26430) 2 years ago
  Michael Herzog dee718dea0 Update WebGLRenderer.js 2 years ago
  Michael Herzog cce80b8f87 WebGLRenderer: Deprecate `useLegacyLights`, change default to `false`. (#26392) 2 years ago
  Michael Herzog 2898b205dd WebGLRenderer: Use inline tone mapping only when rendering to screen. (#26371) 2 years ago
  mrdoob fdef0f83ac Revert getCamera() removal (#26350) 2 years ago
  Michael Herzog c1e558c708 WebGLRenderer: Fix feedback loop in transmission pass for WebGL 2. (#26177) 2 years ago
  Sergey Linev 06720dc468 Test that WebGLRenderingContext exists (#26306) 2 years ago
  Michael Herzog a5d2d82091 WebGLRenderer: Clean up. (#26299) 2 years ago
  Ondřej Španěl 0fc8d3d099 Fix shadow update when object is culled (#26293) 2 years ago
  Garrett Johnson dc4d835469 Fix incorrect argument passed to uiv clearbuffer (#26249) 2 years ago
  sunag 78e97a9ea3 Core: Introduce Coordinate System (#26140) 2 years ago
  mrdoob ec549b1a37 WebGLRenderer: Revert to drawingbuffer sized transmissionRenderTarget (#26138) 2 years ago
  mrdoob d283449222 WebGLRenderer: Add pixelRatio to transmissionRenderTarget. (#26131) 2 years ago
  Emmett Lalish f7dff100f5 Improved transparent rendering (#25819) 2 years ago
  mrdoob 58828669d7 WebXRManager: Removed getCamera() and added setUserCamera(). (#26041) 2 years ago
  Emmett Lalish 22c5f25bda GLTF KHR_materials_anisotropy support (#25580) 2 years ago
  Renaud Rohlinger f75bc4e1de WebGLInfo: Decouple info.render.frame from info.autoReset (#25978) 2 years ago
  Michael Herzog bfc9470e47 WebGLRenderer: Deprecate WebGL 1 support. (#25959) 2 years ago
  Garrett Johnson b71d3f4340 WebGLRenderer: Allow for clearing integer render targets (#22351) 2 years ago
  Michael Herzog 4f397c7837 WebGLRenderer: Use correct bounding volume for depth sorting. (#25974) 2 years ago
  Ash Connell 4865fee0c3 WebGLRenderer: Only update skeletons in frustum (#25937) 2 years ago
  Don McCurdy fab4ed4aac WebGLRenderer: Sort on bounding sphere center, not origin (#25913) 2 years ago
  Don McCurdy 13397a82cf WebGLRenderer: Default output to sRGB (#25783) 2 years ago
  Don McCurdy 88c95377c1 Texture+WebGLRenderTarget: Replace .encoding with .colorSpace (#25771) 2 years ago