Ondřej Španěl
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a2388920ec
Reset mask before clearing stencil (#26737)
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1 year ago |
Don McCurdy
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24ccd56fcb
WebGLRenderer: Support "Linear Display P3" working color space and "Display P3" unlit rendering (#26644)
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1 year ago |
林炳权
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ac40584c52
Utils: export `createCanvasElement` to public and use it for `WebGPURenderer` module (#26601)
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2 years ago |
Andrei Soprachev
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1ad293d1da
WebGLRenderer: Remove material condition for unconditional uniforms. (#26467)
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2 years ago |
Michael Herzog
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39305cf483
WebGLRenderer: Fix runtime error when rendering wireframes with empty geometry. (#26465)
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2 years ago |
Sergey Makovkin
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a3c4192845
WebGLRenderer: Fix setRenderTarget()'s activeMipmapLevel (#26347)
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2 years ago |
Cody Bennett
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b8a2003633
WebGLRenderer: invalidate materials on async instanceColor set (#26430)
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2 years ago |
Michael Herzog
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dee718dea0
Update WebGLRenderer.js
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2 years ago |
Michael Herzog
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cce80b8f87
WebGLRenderer: Deprecate `useLegacyLights`, change default to `false`. (#26392)
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2 years ago |
Michael Herzog
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2898b205dd
WebGLRenderer: Use inline tone mapping only when rendering to screen. (#26371)
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2 years ago |
mrdoob
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fdef0f83ac
Revert getCamera() removal (#26350)
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2 years ago |
Michael Herzog
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c1e558c708
WebGLRenderer: Fix feedback loop in transmission pass for WebGL 2. (#26177)
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2 years ago |
Sergey Linev
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06720dc468
Test that WebGLRenderingContext exists (#26306)
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2 years ago |
Michael Herzog
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a5d2d82091
WebGLRenderer: Clean up. (#26299)
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2 years ago |
Ondřej Španěl
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0fc8d3d099
Fix shadow update when object is culled (#26293)
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2 years ago |
Garrett Johnson
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dc4d835469
Fix incorrect argument passed to uiv clearbuffer (#26249)
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2 years ago |
sunag
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78e97a9ea3
Core: Introduce Coordinate System (#26140)
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2 years ago |
mrdoob
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ec549b1a37
WebGLRenderer: Revert to drawingbuffer sized transmissionRenderTarget (#26138)
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2 years ago |
mrdoob
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d283449222
WebGLRenderer: Add pixelRatio to transmissionRenderTarget. (#26131)
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2 years ago |
Emmett Lalish
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f7dff100f5
Improved transparent rendering (#25819)
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2 years ago |
mrdoob
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58828669d7
WebXRManager: Removed getCamera() and added setUserCamera(). (#26041)
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2 years ago |
Emmett Lalish
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22c5f25bda
GLTF KHR_materials_anisotropy support (#25580)
|
2 years ago |
Renaud Rohlinger
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f75bc4e1de
WebGLInfo: Decouple info.render.frame from info.autoReset (#25978)
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2 years ago |
Michael Herzog
|
bfc9470e47
WebGLRenderer: Deprecate WebGL 1 support. (#25959)
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2 years ago |
Garrett Johnson
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b71d3f4340
WebGLRenderer: Allow for clearing integer render targets (#22351)
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2 years ago |
Michael Herzog
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4f397c7837
WebGLRenderer: Use correct bounding volume for depth sorting. (#25974)
|
2 years ago |
Ash Connell
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4865fee0c3
WebGLRenderer: Only update skeletons in frustum (#25937)
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2 years ago |
Don McCurdy
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fab4ed4aac
WebGLRenderer: Sort on bounding sphere center, not origin (#25913)
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2 years ago |
Don McCurdy
|
13397a82cf
WebGLRenderer: Default output to sRGB (#25783)
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2 years ago |
Don McCurdy
|
88c95377c1
Texture+WebGLRenderTarget: Replace .encoding with .colorSpace (#25771)
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2 years ago |