Commit History

Author SHA1 Message Date
  Mr.doob a24fcbad47 Editor: More rework. 12 years ago
  Mr.doob f909a1b9af Editor: Reworking step by step @arodic new editor structure. 12 years ago
  Mr.doob d3a88f2186 Removed cameraElement.removeChild() from youtube example and minor refactoring. 12 years ago
  Mr.doob 5c803e28ce WebGLRenderer3: Avoid colliding hashes. 12 years ago
  Mr.doob 550cc49a6c More tweaks to BinaryLoader. 12 years ago
  Antonio Vázquez Blanco 3e922bc40a Make BinaryLoader work on iOS 4.3.3 and some older browsers. 12 years ago
  Mr.doob 2a0264d231 CSS3DObject now notifies its children of removal. 12 years ago
  Mr.doob 3f580a5830 Updated builds. 12 years ago
  Mr.doob 03759e1e40 Object3D now dispatching added/removed events when object is removed from it's parent. CSS3D can nore auto-remove DOM elements. See #3575. 12 years ago
  Mr.doob dbcc13bfa1 Improved line intersection example. 12 years ago
  Mr.doob 8d55e8114e Updated builds. 12 years ago
  Mr.doob 6e96b2418a Code clean up. 12 years ago
  jotinha 4939cc0fa8 fixed declaration of function 12 years ago
  jotinha 2665e62aae Added intersectsBox method to Frustum 12 years ago
  Mr.doob cd209ca540 WebGLRenderer3: Using geometry id + material id as hash. 12 years ago
  Mr.doob 15899ccead Updated builds. 12 years ago
  Mr.doob 3ae91feff3 Fixed example still using .setY() 12 years ago
  Mr.doob e65bec241c Removed setGeometry() and setMaterial() from Mesh. Moved the boundSphere check to Frustum and Raycasting. 12 years ago
  Mr.doob e0cac36f86 Removed now unused defaultEulerOrder. 12 years ago
  Mr.doob 72f94e88dd Reverted to uint vased ids. Added uuid property. 12 years ago
  stephomi e9a07c9e38 Add a simple test for ray-segment intersection. 12 years ago
  stephomi 575dbe852e Support for ray-line picking with scale matrix + polish few stuffs. 12 years ago
  stephomi e646663c0c Support for THREE.LinePieces raypicking. 12 years ago
  stephomi 84da87ab46 Add test example with interactive lines. 12 years ago
  stephomi 95d8c32c56 Merge branch 'dev' of https://github.com/stephomi/three.js into dev 12 years ago
  Stéphane f713c12885 A ray can now compute its minimal distance to a segment 12 years ago
  Stéphane 16328ad2cd A ray can now compute its minimal distance to a segment 12 years ago
  Stéphane ec69825108 The raycaster can now pick lines... given a 3D precision threshold. 12 years ago
  Mr.doob 7a55265666 MaterialExporter: Don't export vertexColors: 0. 12 years ago
  Mr.doob ea7d4401f0 Updated builds. 12 years ago