Commit History

Autor SHA1 Mensaxe Data
  Don McCurdy 08f1630ed5 GLTFLoader: Fix typo in skin/joint traversal. %!s(int64=7) %!d(string=hai) anos
  Mugen87 bb01b7bfa9 GLTFLoader: Reuse file loader %!s(int64=7) %!d(string=hai) anos
  Don McCurdy fdeb2dcafb GLTFLoader: Clean up node pre-processing. %!s(int64=7) %!d(string=hai) anos
  Don McCurdy ed042044aa GLTFLoader: Disambiguate names for multiple instances of the same mesh. %!s(int64=7) %!d(string=hai) anos
  Don McCurdy b000372cc4 GLTFLoader: Keep uvScaleMap updates backwards-compatible. %!s(int64=7) %!d(string=hai) anos
  Don McCurdy f17f5d9c6c GLTFLoader: Deduplicate node/mesh names and flatten single-mesh nodes. %!s(int64=7) %!d(string=hai) anos
  Mr.doob 56d5803674 Merge pull request #12363 from donmccurdy/feat-gltf-missing-buffer-reporting %!s(int64=7) %!d(string=hai) anos
  Don McCurdy 2bc411430e GLTFLoader: Report missing buffer dependencies. %!s(int64=7) %!d(string=hai) anos
  Mugen87 0cd3aaccd5 GLTFLoader: Reuse texture loader %!s(int64=7) %!d(string=hai) anos
  Don McCurdy f51e2289a5 GLTFLoader: Add comment about ShaderMaterial cloning. %!s(int64=7) %!d(string=hai) anos
  Don McCurdy a0df210f0a GLTFLoader: Explicitly clone ShaderMaterial properties. %!s(int64=7) %!d(string=hai) anos
  Don McCurdy 8c3cfb5798 GLTFLoader: Fixes to improve mesh name uniqueness. %!s(int64=8) %!d(string=hai) anos
  Don McCurdy 7ee79896d9 GLTFLoader: Use original name for first mesh primitive. %!s(int64=8) %!d(string=hai) anos
  Don McCurdy e9701562cd GLTFLoader: Remove custom clone implementation. %!s(int64=8) %!d(string=hai) anos
  Don McCurdy dedf099d73 GLTFLoader: Remove extra Object3D around nodes. %!s(int64=8) %!d(string=hai) anos
  Don McCurdy dc78b9f988 GLTFLoader: Base color and emissive textures use sRGB. %!s(int64=8) %!d(string=hai) anos
  Mr.doob 7f9410223d GLTFLoader: isObjectURL is a boolean. Thanks @stevesan! %!s(int64=8) %!d(string=hai) anos
  Don McCurdy 8862e2e42a [glTF] Update spec/gloss material for texture rotation API. %!s(int64=8) %!d(string=hai) anos
  Don McCurdy a59be303b9 [glTF] Replace for...in with classic for loops on arrays. %!s(int64=8) %!d(string=hai) anos
  Mugen87 e6cb9ac8b6 Loaders: Improve code quality %!s(int64=8) %!d(string=hai) anos
  Don McCurdy f04af81456 [glTF] Clone material before making geometry-related edits. %!s(int64=8) %!d(string=hai) anos
  Daniel Hritzkiv 129ea49e81 Remove special casing for `node.meshes` %!s(int64=8) %!d(string=hai) anos
  Don McCurdy ef5d40856b [glTF] Ignore onError if handler not provided. %!s(int64=8) %!d(string=hai) anos
  Mr.doob 4bf44d3d0c Merge pull request #12017 from calrk/gltf-normal-scale %!s(int64=8) %!d(string=hai) anos
  Fernando Serrano f2db6b75c8 GLTFExporter: Apply alphaCutoff just if alphaMode = MASK %!s(int64=8) %!d(string=hai) anos
  Fernando Serrano ff4613fda5 GLTF Added alphaCutoff support in exporter and loader %!s(int64=8) %!d(string=hai) anos
  Clark Lavery 59875defd3 simplifying the default normalScale setting statement %!s(int64=8) %!d(string=hai) anos
  Clark Lavery b25c7e522e reworking the logic on setting normal scale %!s(int64=8) %!d(string=hai) anos
  Clark Lavery 2ad95cce8b Checking is normalTexture.scale !== undefined instead, in the case of 0 scale %!s(int64=8) %!d(string=hai) anos
  Don McCurdy 391561bde4 [glTF] Support aoMapIntensity. %!s(int64=8) %!d(string=hai) anos