Mr.doob
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a6c9984a67
Commented some WIP code in CanvasRenderer so it doesn't throw warnings while compiling.
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hace 14 años |
Mr.doob
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dde35ca06e
Minor changes.
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hace 14 años |
Mr.doob
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011b123a6e
`ReflectionMap` ⟶ `ReflectionMapping`
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hace 14 años |
Mr.doob
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34f802e392
Code clean up.
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hace 14 años |
Mr.doob
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a2acf0b390
CanvasRenderer/SVGRenderer: RenderableFace4 is now gone. Unfortunately it created more problems than it solved.
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hace 14 años |
Mr.doob
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b913baa6f0
Code clean up and minor optimisations.
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hace 14 años |
Mr.doob
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f5f9becaf1
Minor tweaks.
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hace 14 años |
Mr.doob
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14eb44a279
ParticleBasicMaterial with a map attached are back on CanvasRenderer.
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hace 14 años |
Mr.doob
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d644096e6d
CanvasRenderer and SVGRenderer code clean up.
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hace 14 años |
Mr.doob
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c663b05453
Added a proper Cube.
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hace 14 años |
Mr.doob
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2be2673df3
Fixed skybox effect on cubemap demos
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hace 14 años |
Mr.doob
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7277cc4ade
Added a link to the blog post that explains the 4 point gradient texture.
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hace 14 años |
Mr.doob
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51f91fdd03
Removed alpha component from the Color class
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hace 14 años |
Mr.doob
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23688daf08
Added WIP materials example (showing all at once).
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hace 14 años |
Mr.doob
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dc6e335dc9
Color: Nicer way to check whether the hex has the alpha component or not. Removed unused methods.
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hace 14 años |
Mr.doob
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fe82bdbda9
Came up with a crazy approach to get Vertex Colors. Gouraud yet on step closer.
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hace 14 años |
Mr.doob
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c6d69d8286
Refactored the CanvasRenderer a bit.
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hace 14 años |
Mr.doob
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7b58b806d3
Fixed NormalToComponent function (it was over saturated).
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hace 14 años |
Mr.doob
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4d209ac433
Implemented material blendings (THREE.NormalBlending, THREE.AdditiveBlending, THREE.SubtractiveBlending) in CanvasRenderer
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hace 14 años |
Mr.doob
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7d8fd5f874
CanvasRenderer now renders MeshDepthMaterial properly (per vertex). Gouraud is one step closer :)
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hace 14 años |
Mr.doob
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11bde7e2d3
Just realised that the tweak is not needed.
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hace 14 años |
Mr.doob
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aebe898625
Forgot to commit MeshDepthMaterial
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hace 14 años |
Mr.doob
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98dc841aab
Added MeshDepthMaterial.
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hace 14 años |
Mr.doob
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22f48a731b
CanvasRenderer handles textures again.
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hace 14 años |
Mr.doob
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237f165555
ParticleCircleMaterial working again with CanvasRenderer
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hace 14 años |
Mr.doob
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ce3d641ff2
Changed materials format a bit.
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hace 14 años |
alteredq
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a8ff77e1d4
Fixed ambient light computation in CanvasRenderer to get correct lighting when there is no ambient light specified in the scene.
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hace 15 años |
Mr.doob
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1b1fb7affe
* Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating
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hace 15 años |
Mr.doob
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7464f5ff97
* MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default.
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hace 15 años |
alteredq
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277d117b3d
Refactored multimaterials to also work with non-textured models composed from multiple material groups.
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hace 15 años |