Commit History

Autor SHA1 Mensaxe Data
  Michael Herzog a79cd8651c Examples: Clean up. (#23454) %!s(int64=3) %!d(string=hai) anos
  Mr.doob c05269d7e0 Examples: Improved webgl_materials_car example. %!s(int64=3) %!d(string=hai) anos
  Mr.doob 7849228ef2 Updated builds. %!s(int64=3) %!d(string=hai) anos
  Viktor Kovacs 900fa37a44 Assign 3MF object names to the created groups and meshes. (#23453) %!s(int64=3) %!d(string=hai) anos
  mrdoob 12ad8a3cdb WebGLRenderer: Limited WebGL1 backwards compatibility for transmission. (#23452) %!s(int64=3) %!d(string=hai) anos
  Michael Herzog 14bf5775f4 WebGLRenderer: Refactor creation of transmission render target. (#23450) %!s(int64=3) %!d(string=hai) anos
  sunag e6e322df76 NormalMapEditor and some improvements (#23447) %!s(int64=3) %!d(string=hai) anos
  Mr.doob 494d74748d Updated examples builds. %!s(int64=3) %!d(string=hai) anos
  Mr.doob 61c80b12e1 Updated builds. %!s(int64=3) %!d(string=hai) anos
  Michael Herzog b7d12a597f Reflector/Refractor: Add multisampling support. (#23444) %!s(int64=3) %!d(string=hai) anos
  Jovey Zheng 5c8e123999 Docs: fix untranslated parts (#23445) %!s(int64=3) %!d(string=hai) anos
  Michael Herzog aa0d32d21e Editor: Clean up Loader.js. (#23446) %!s(int64=3) %!d(string=hai) anos
  Johnathon Selstad 680f6c9e72 WebGLMultipleRenderTargets: Add Options to Constructor (#22772) %!s(int64=3) %!d(string=hai) anos
  Michael Herzog ce51b61824 WebGLCubeRenderTarget: Simplify constructor. (#23443) %!s(int64=3) %!d(string=hai) anos
  Michael Herzog 1637e9db57 More clean up. (#23442) %!s(int64=3) %!d(string=hai) anos
  Michael Herzog f66f975188 Core: Remove remaining DeepScan issues. (#23440) %!s(int64=3) %!d(string=hai) anos
  hybridherbst e162ded19b fix DOMException when trying to use XR inside an iFrame, show "VR NOT ALLOWED" / "AR NOT ALLOWED" instead and align VR/AR code (#23174) %!s(int64=3) %!d(string=hai) anos
  Michael Herzog 2abe0d8329 Examples: Fix style issue in flow. (#23439) %!s(int64=3) %!d(string=hai) anos
  Mr.doob dbec13013a Updated builds. %!s(int64=3) %!d(string=hai) anos
  sunag 98985923af NodeMaterial: serialize/deserialize and Material.fromType() (#23314) %!s(int64=3) %!d(string=hai) anos
  mrdoob f6ce66a53b Update README.md %!s(int64=3) %!d(string=hai) anos
  linbingquan 9dceefefa1 Material: Clean up. (#23438) %!s(int64=3) %!d(string=hai) anos
  Jure Triglav e9be5a89d3 Use number of indices instead of vertices when setting draw range (#23435) %!s(int64=3) %!d(string=hai) anos
  Michael Herzog 0332893ae4 Docs: Clean up. (#23437) %!s(int64=3) %!d(string=hai) anos
  mrdoob 481c307a9d README: Replaced LGTM with Deepscan %!s(int64=3) %!d(string=hai) anos
  mrdoob 01050422bf README: Added discord badge. %!s(int64=3) %!d(string=hai) anos
  sunag e619fe5426 Fix Texture.image !== null <- https://github.com/mrdoob/three.js/pull/22846 (#23436) %!s(int64=3) %!d(string=hai) anos
  Franck c6185aaaa6 NodeEditor: minor improvement (#23425) %!s(int64=3) %!d(string=hai) anos
  Mr.doob 90d50bfc3a Updated examples builds. %!s(int64=3) %!d(string=hai) anos
  Mr.doob 5de096c382 Updated builds. %!s(int64=3) %!d(string=hai) anos