Commit History

Author SHA1 Message Date
  Manuel Fernández Baños feeac1b1e2 GLTFLoader: Honor morph targets when using lines. (#22771) 3 years ago
  Marco Fugaro 24a2509061 GLTFLoader: add parseAsync (#22754) 3 years ago
  Mr.doob e962f378a7 Renamed *Tint to *Color. (#22748) 3 years ago
  Michael Herzog abeff12f02 MeshPhysicalMaterial: Added sheen textures. (#22687) 3 years ago
  Robert Long cd8c225742 LoaderUtils: Add resolveURL(). (#22707) 3 years ago
  Michael Herzog ddccc2727b Examples: Added webgl_loader_gltf_sheen. (#22677) 3 years ago
  Don McCurdy 9223040247 GLTFLoader: Clean up normalScale workaround. (#22584) 3 years ago
  Tim R def04db83b Resolve issue where association mappings are missing for meshes when several glTF node definitions reference the same mesh data, and the mesh data has multiple primitives.Resolve issue where association mappings are missing for meshes when several glTF node definitions reference the same mesh data, and the mesh data has multiple primitives. (#22583) 3 years ago
  Takahiro aca1c4f450 GLTFLoader: Allow multiple associations (#21737) 3 years ago
  Michael Herzog cba9457c1c WebGLRenderer: Make use of SRGB8_ALPHA8. (#22551) 3 years ago
  Mr.doob f0583761c5 WebGLRenderer: Add support for GLTF opaque alpha_mode (#22428) 4 years ago
  Mr.doob 2a3d87a74b ShaderChunks: Ignore alpha in output_fragment when using NoBlending (#22424) 4 years ago
  WestLangley 4346e81f02 .specularRoughness -> .roughness (#22374) 4 years ago
  Michael Herzog 5fc904d551 GLTFLoader: Fix cubicspline interpolation for quaternions. (#22347) 4 years ago
  Mr.doob 062822f8f0 MeshPhysicalMaterial: Renamed attenuation to attenuationTint. (#22211) 4 years ago
  Mr.doob 6249aaa1b5 MeshPhysicalMaterial: Renamed attenuationColor to attenuation. (#22206) 4 years ago
  Takahiro dc5aafee26 Add specular to MeshPhysicalMaterial and GLTFLoader KHR_materials_specular support (#22156) 4 years ago
  Don McCurdy 18a9dfe48a WebGLRenderer, GLTFLoader: Clean up .vertexTangents removal. (#22182) 4 years ago
  Don McCurdy f5803c62cc MeshStandardMaterial: Remove .vertexTangents property. (#22146) 4 years ago
  Michael Herzog 0a4f02b86a Material: Remove morphTargets and morphNormals properties. (#22169) 4 years ago
  Takahiro 361a46cbeb GLTFLoader: Add KHR_materials_volume and KHR_materials_ior extensions support (#22117) 4 years ago
  Mr.doob cf079d48a8 GLTFLoader: Return null when failing to load textures (#21977) 4 years ago
  Mr.doob 2383c1c0e4 GLTFLoader: Use Texture instead of CanvasTexture for ImageBitmaps (#21976) 4 years ago
  Mr.doob 370504b43d GLTFLoader: Set RGBFormat for jpg with no mimeType. (#21892) 4 years ago
  Don McCurdy c4002a6004 GLTFLoader: Ignore redundant 'KHR_texture_transform' extensions and 'textures' entries. (#21821) 4 years ago
  Don McCurdy d2628736d3 GLTFLoader: Clean up JSDoc. 4 years ago
  Michael Herzog 8c21891045 Material: Remove skinning. (#21788) 4 years ago
  Michael Herzog 151a294fc1 Examples: Convert loaders to ES6 Part II. (#21614) 4 years ago
  Takahiro 5be89c068d GLTFLoader: Add createNodeMesh hook (#21458) 4 years ago
  Don McCurdy 71759eb24a GLTFLoader: Fix incorrect boundingBox for normalized attributes. (#21554) 4 years ago