Commit History

Author SHA1 Message Date
  Ian Kerr aff4c1c2a1 This commit improves the flexibility of the animation system by allowing any 11 years ago
  Mr.doob 519df502a5 Fixed webgl_animation_skinning_blending example. 11 years ago
  WestLangley 4b456f8852 SkeletonHelper: Properly set matrixWorld transform. Also added skeleton toggles in animation examples. 11 years ago
  Mr.doob afd8223846 Simplified SkeletonHelper. Skinning blending example went from 1661 drawcalls to 73. 11 years ago
  Mr.doob 589fea276b Trying to get SkeletonHelper to always be visible. 11 years ago
  Mr.doob c43140f014 Tab indentations. 11 years ago
  michael 69c1e37358 Fixed the unpausing of animations that are not playing. 11 years ago
  michael d19187469e Cleaned up some leftovers and changed formatting for better consistency with the existing three.js codebase. 11 years ago
  michael 6ad4350df8 Converted the bone helper into a skeleton helper. 11 years ago
  michael 09aeb93569 Reduced the joint box size and fixed color settings for the bones. 11 years ago
  michael 209aab7db7 Added vertex coloring to the bone helper to help illustrate direction. 11 years ago
  Michael Guerrero 12edee29ff Fixed formatting and added comments. 11 years ago
  Michael Guerrero 3522d8fc73 Added an example to showcase skeletal animation blending. 11 years ago