Ben Houston
|
04ce05d49c
unifying shader names.
|
11 years ago |
alteredq
|
88604b4a0a
Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple).
|
12 years ago |
alteredq
|
886ba4de3e
Renamed mPosition => worldPosition in shaders.
|
12 years ago |
alteredq
|
2a7885e8b3
Renamed uniform hemisphereLightPosition => hemisphereLightDirection
|
12 years ago |
alteredq
|
20b93e3fff
Fixed HemisphereLight shading.
|
12 years ago |
alteredq
|
9233bffd98
Updated lights comment in skin shader.
|
13 years ago |
alteredq
|
5d5e034488
Added HemisphereLight support to simple skin shader.
|
13 years ago |
alteredq
|
013f3b375e
Changed the rest of the lib and examples to use auto-texture units.
|
13 years ago |
Mr.doob
|
fbf435f871
Merging with @alteredq.
|
13 years ago |
alteredq
|
aac882984d
Added bump and specular maps to simple skin shader.
|
13 years ago |
Mr.doob
|
902c47a17c
Renamed objectMatrix to modelMatrix for consistency.
|
13 years ago |
alteredq
|
ba2088b020
Unflipped Beckmann shader. Also tweaked more LeePerry.
|
13 years ago |
alteredq
|
01e5aed5ad
Added simple skin shader.
|
13 years ago |
alteredq
|
d228fb0c4a
Added physically based specular term to skin shader.
|
14 years ago |
alteredq
|
0959969fc3
Added skin rendering example plus some postprocessing fixes to make it work.
|
14 years ago |