Commit History

Author SHA1 Message Date
  Ben Houston 04ce05d49c unifying shader names. 11 years ago
  alteredq 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). 12 years ago
  alteredq 886ba4de3e Renamed mPosition => worldPosition in shaders. 12 years ago
  alteredq 2a7885e8b3 Renamed uniform hemisphereLightPosition => hemisphereLightDirection 12 years ago
  alteredq 20b93e3fff Fixed HemisphereLight shading. 12 years ago
  alteredq 9233bffd98 Updated lights comment in skin shader. 13 years ago
  alteredq 5d5e034488 Added HemisphereLight support to simple skin shader. 13 years ago
  alteredq 013f3b375e Changed the rest of the lib and examples to use auto-texture units. 13 years ago
  Mr.doob fbf435f871 Merging with @alteredq. 13 years ago
  alteredq aac882984d Added bump and specular maps to simple skin shader. 13 years ago
  Mr.doob 902c47a17c Renamed objectMatrix to modelMatrix for consistency. 13 years ago
  alteredq ba2088b020 Unflipped Beckmann shader. Also tweaked more LeePerry. 13 years ago
  alteredq 01e5aed5ad Added simple skin shader. 13 years ago
  alteredq d228fb0c4a Added physically based specular term to skin shader. 14 years ago
  alteredq 0959969fc3 Added skin rendering example plus some postprocessing fixes to make it work. 14 years ago